size_x=1000.0;
size_y=1000.0;
size_z=100.0;
heightmap=world42.png;
logicmap1=logicmap1.jpg;
logicmap2=logicmap2.jpg;
#logicmap1=logicmap1_full.jpg;
#logicmap2=logicmap2_full.jpg;
bb_grass_pathmap=pathmap.jpg;
bb_grass_size_mit=1.5;
bb_grass_size_var=0.5;
bb_grass_count=25000;
bb_grass_texture=bb_grass.tga;
grass_texture=grass2.bmp;
detail_texture=detail.jpg;
path_texture=path.jpg;
pathalpha_texture=pathmap.jpg
shader=Terrain;
water_shader=Water;
water_height=30.0;
water_texture1=water.jpg;
water_texture2=water1.jpg;

static_objects+=so_bridge1.txt 308.0 17.0 0.0 1.0;

static_objects+=so_tree1.txt 289.0 -170.0 2.0 0.4;
static_objects+=so_tree1.txt 410.0 -239.0 1.7 0.7;
static_objects+=so_tree1.txt 347.0 -360.0 7.6 0.5;
static_objects+=so_tree1.txt 284.0 -291.0 0.8 0.6;

static_objects+=so_tree1.txt -165.0 384.0 1.0 0.6;
static_objects+=so_tree1.txt 1.0 161.0 0.2 0.7;
static_objects+=so_tree1.txt 187.0 221.0 3.0 0.5;
static_objects+=so_tree1.txt 131.0 368.0 4.0 0.4;
static_objects+=so_tree1.txt 348.0 270.0 5.0 0.7;
static_objects+=so_tree1.txt 13.0 -223.0 6.0 0.5;
static_objects+=so_tree1.txt -134.0 -297.0 7.0 0.4;
static_objects+=so_tree1.txt -301.0 -345.0 8.0 0.7;

static_objects+=so_tree1.txt -353.0 307.0 9.0 0.6;
#static_objects+=so_tree1.txt -124.0 223.0 0.0 0.4;
#static_objects+=so_tree1.txt 230.0 87.0 1.0 0.5;
#static_objects+=so_tree1.txt 376.0 95.0 2.0 0.7;
#static_objects+=so_tree1.txt -157.0 -155.0 3.0 0.4;


static_objects+=so_house1.txt -70.0 350.0 0.0 1.0;
static_objects+=so_house2.txt 268.0 362.0 0.0 1.0;
static_objects+=so_temple.txt -5.0 -360.0 0.0 1.0;