load_object bowling1.txt USEABLE;
load_object bowling2.txt USEABLE;
load_object bowling3.txt USEABLE;
load_object strider.txt NPC;

load_area_script_rect c4_bridge1_tele_to_area3.txt 298.0 20.0 318.0 40.0 ENTER;
load_area_script_rect c4_bridge1_tele_to_area2.txt 298.0 -22.0 318.0 2.0 ENTER;

load_area_script_rect c4_walk_area3_area4.txt 191.0 -288.0 219.0 -213.0 ENTER;

set game_area3;