name=Strider;
display_text=Streicher;
position=370.0 -250.0;
orientation=0.0;
scale=0.1;
shader=BumpMapping;
lod_shader=Diffuse;
bounding_radius=3.0;
body_model=strider_body.md5mesh;
head_model=strider_head.md5mesh;
body_anim_idle=body_idle.md5anim;
body_anim_walk=walk.md5anim;
head_anim_idle=head_idle.md5anim;

way_point+=370.0 -250.0;
way_point+=350.0 -188.0;
way_point+=308.0 -130.0;
way_point+=261.0 -125.0;
way_point+=269.0 -201.0;
way_point+=316.0 -235.0;


view_text=!;
conversation_file=conv_strider.txt;