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DShot.h

00001 /*
00002   Debris - A 3D-Space-Shooter Game based on OpenGL
00003   Copyright (C) 2002  Daniel Wagner <daniel@kwaxi.org> and
00004   Sebastian Zambal <e9826978@student.tuwien.ac.at>
00005 
00006   file: DShot.h
00007 */
00008 
00009 #pragma once
00010 
00011 #include "DGeometry.h"
00012 #include "DSystem.h"
00013 #include "debris.h"
00014 
00016 
00019 class DShot:public DObject3D {
00020 private:
00022         GLuint texFireType0;
00023         GLuint texFireType1;
00024         
00025 public:
00027         bool active;
00029         int type;
00031         int counter;
00033         int geometryIDType1;
00034 
00036         DShot(DSystem *system);
00038         virtual void DrawType0(void);
00040         virtual void DrawType1(void);
00042         virtual void Draw(void);
00044         virtual void DrawWireFrameType0(void);
00046         virtual void DrawWireFrameType1(void);
00048         virtual void DrawWireFrame(void);
00049 };
00050 
00051 typedef DShot* DShotPtr;

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