Story introduction
We are planning a heavy emphasis on story for our game, so this section is actually an integral part of the game rather than just a "bonus" to let people know why they are shooting at those bad guys all the time (as if they cared to know).
On the other hand, we don't want to give away too much of the storyline for this reason (okay, we are just too lazy to write this all down here, but we might at least pretend...)
Nothing is as dangerous as an "easy mission"
The game takes place in an entirely fictional world. Two states have waged war against each other for several years, until politicians agreed on a truce to rebuild their battered states. Most leaders of both states, however, still want to fight it out as soon as they are able to again.
Enforcer Systems, one of the biggest international developers for war machine, doesn't want it's shares, that had become fat on the war selling to both sides, to go on an unwanted diet, and thus come up with a nasty plan. While both states rebuild, Enforcer develops an all-new weapon system of uncompared power. Intelligence guesses it is based on stolen technology from the Re'Klys continent, a reclusive and xenophobic community that uses its advanced technology to prevent unwanted contact with the rest of the world. Many have tried to steal their technology, but none has succeeded yet. The ressourceful Enforcer Systems, however, obviously has.
Enforcer has already started producing their new weapons on a big scale, while still improving their designs to become ever more deadly. They have now announced to both nations that they would sell their weapon to only one of them - and they will keep the designs to them so that only their people can update or repair the systems, as well as including several security mechanisms to shut down all the sold systems on a whim, should they decide they no longer profited from the contract.
Unfortunately, your nation is the one with less money on its disposal.
As member of a mercenary unit, led by a former high-decorated general of your nation, you are now hired by your government to infiltrate the island Enforcer has bought for its production and research facilities and steal a prototype, so that they at least knew what kind of threat awaited them and were able to take countermeasures. Your team departs for the island, planning on a quick hit-and-run that will earn them a lot of cash... unfortunately (fortunately for all those who want to play a game longer than a few minutes) all you earn is a lot of trouble.