11. 06. 2002
Some new screenshots to keep you updated (as if there was any such "you" out there). Featuring Multitexturing and billboard explosions.
Objects can be added to the landscape Boom on short distance Boom on long distance
13. 05. 2002
These are some screenshots from the presentation version. Looking better than the last ones, don't they?
Exploring with our ally Our ally faces an enemy Some more fighting
Got one!
05. 05. 2002
These scrrenshots are somewhat outdated and come from testing of different engine functions rather than actual gaming. Metal Hazard actually looks like a game already (a little, that is, and like a game in its most basic stage, but a game nevertheless). We will include some screenshots of actual gaming in the near future, if we have nothing better to do.
Our title screen From an early object-collision test The first time we included models