11. 06. 2002

Some new screenshots to keep you updated (as if there was any such "you" out there). Featuring Multitexturing and billboard explosions.

 

Objects can be added to the landscape              Boom on short distance                                     Boom on long distance

                                       

 

13. 05. 2002

These are some screenshots from the presentation version. Looking better than the last ones, don't they?

 

Exploring with our ally                              Our ally faces an enemy                                Some more fighting

                           

Got one!

 

05. 05. 2002

These scrrenshots are somewhat outdated and come from testing of different engine functions rather than actual gaming. Metal Hazard actually looks like a game already (a little, that is, and like a game in its most basic stage, but a game nevertheless). We will include some screenshots of actual gaming in the near future, if we have nothing better to do.

 

Our title screen                                        From an early object-collision test                 The first time we included models