This is the complete list of members for
GSkeleton, including all inherited members.
animationmanager | GSkeleton | [protected] |
clearPropertyList(void) | GObject | |
copyPropertyList(GObject *) | GObject | |
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GSkeleton | [virtual] |
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS, int SelectedBone) | GSkeleton | |
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GSkeleton | [virtual] |
GetActor(void) | GGraphicsObject | [virtual] |
GetController(void) | GGraphicsObject | [virtual] |
GetRootBone() | GSkeleton | |
GObject(void) | GObject | |
GSkeleton() | GSkeleton | |
GSkeleton(GSkeleton *) | GSkeleton | |
insertProperty(char *, char *) | GObject | |
isActive(void) | GObject | [virtual] |
isEmpty(void) | GObject | |
m_Actor | GGraphicsObject | [protected] |
mbActive | GObject | [protected] |
miId | GObject | [protected] |
Move(GVec4f v) | GGraphicsObject | [virtual] |
MoveTo(GVec4f v) | GGraphicsObject | [virtual] |
Position | GGraphicsObject | [protected] |
PropertyList | GObject | [protected] |
queryPosition(GVec4f *v) | GGraphicsObject | [virtual] |
queryProperty(char *, char **) | GObject | |
queryRotation(GVec4f *v) | GGraphicsObject | [virtual] |
Rebound(int FLAGS) | GSkeleton | |
root | GSkeleton | [protected] |
Rotate(GBone *_root, GVec4f *Rotations) | GSkeleton | |
Rotation | GGraphicsObject | [protected] |
Scale(GBone *_root, float s) | GSkeleton | |
setActive(bool) | GObject | [virtual] |
SetActor(NxActor *a) | GGraphicsObject | [virtual] |
setPosition(GVec4f v) | GGraphicsObject | [virtual] |
SetRootBone(GBone *_root) | GSkeleton | |
setRotation(GVec4f v) | GGraphicsObject | [virtual] |
type | GSkeleton | [protected] |
Update(double time, double dtime) | GGraphicsObject | [virtual] |
~GObject(void) | GObject | |