GSkeleton Member List

This is the complete list of members for GSkeleton, including all inherited members.
animationmanagerGSkeleton [protected]
clearPropertyList(void)GObject
copyPropertyList(GObject *)GObject
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GSkeleton [virtual]
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS, int SelectedBone)GSkeleton
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GSkeleton [virtual]
GetActor(void)GGraphicsObject [virtual]
GetController(void)GGraphicsObject [virtual]
GetRootBone()GSkeleton
GObject(void)GObject
GSkeleton()GSkeleton
GSkeleton(GSkeleton *)GSkeleton
insertProperty(char *, char *)GObject
isActive(void)GObject [virtual]
isEmpty(void)GObject
m_ActorGGraphicsObject [protected]
mbActiveGObject [protected]
miIdGObject [protected]
Move(GVec4f v)GGraphicsObject [virtual]
MoveTo(GVec4f v)GGraphicsObject [virtual]
PositionGGraphicsObject [protected]
PropertyListGObject [protected]
queryPosition(GVec4f *v)GGraphicsObject [virtual]
queryProperty(char *, char **)GObject
queryRotation(GVec4f *v)GGraphicsObject [virtual]
Rebound(int FLAGS)GSkeleton
rootGSkeleton [protected]
Rotate(GBone *_root, GVec4f *Rotations)GSkeleton
RotationGGraphicsObject [protected]
Scale(GBone *_root, float s)GSkeleton
setActive(bool)GObject [virtual]
SetActor(NxActor *a)GGraphicsObject [virtual]
setPosition(GVec4f v)GGraphicsObject [virtual]
SetRootBone(GBone *_root)GSkeleton
setRotation(GVec4f v)GGraphicsObject [virtual]
typeGSkeleton [protected]
Update(double time, double dtime)GGraphicsObject [virtual]
~GObject(void)GObject
 All Classes Files Functions Variables Enumerations Enumerator Friends Defines