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Idle
GModel.h
Idle_Run
GModel.h
Idle_Strafe
GModel.h
iFaces
GMesh
IncreaseThrowingDistance
Player
index
GBone::index()
keyframe_t::index()
animationedge_t::index()
animation_t::index()
IndexArray
GMesh
indices
GHudElement::indices()
GParticleEngine::indices()
Init
GBone
initalized
GShaderManager
InitGrenades
Grenade
Initialize
GGame::Initialize()
GParticle::Initialize()
GSuxManager::Initialize()
InitializeAnimationManagers
GSceneManager
initialized
GShader
InitPhysics
GPhysicsManager
InputCallback
GWindowManager.cpp
insertProperty
GObject
IntermediateKeframe
GModel
interpolate
GMathManager::interpolate(GVec4f oldvalue, GVec4f newvalue, float totaltime, float dt)
GMathManager::interpolate(float oldvalue, float newvalue, float totaltime, float dt)
iNumVertices
GMesh
INVERSE_TRANSLATION
GBone
IsActive
GParticle::IsActive()
GParticleEmitter::IsActive()
GParticle::isActive()
GObject::isActive()
isButtonPressed
GMouseManager
isEmpty
GObject
IsEnabled
GParticleEmitter::IsEnabled()
GParticleEmitter::isEnabled()
IsFalling
GModel
IsIdle
GModel
IsJumping
GModel
IsKeyPressed
GKeyboardManager
IsLocked
GModel
isModelViewing
GCamera
ismodelviewingcamera
GCamera
isRandomDirection
GParticleEmitter
IsRunning
GModel::IsRunning()
GParticleEmitter::isRunning()
iVBufferSize
GMesh
iVerts
GMesh
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