Go to the documentation of this file.00001 #pragma once
00002
00003 #include "glew.h"
00004 #include "GcgShader.h"
00005 #include <cg\cg.h>
00006 #include <cg\cggl.h>
00007
00008 using namespace std;
00009
00010 class GcgEffect : public GcgShader
00011 {
00012 public:
00013 CGpass pass;
00014
00015 GcgEffect(string name, string path, CGcontext *context);
00016 ~GcgEffect();
00017
00018 virtual bool GetNextPass();
00019 virtual void EnablePass();
00020 virtual void DisablePass();
00021 };