#include <Gun.h>
Public Attributes | |
char * | GunName |
GunBehavior | Behavior |
float | ReloadTime |
int | ClipSize |
double | Range |
char * | AmmoTexName |
unsigned int | AmmoTexId |
char * | humSound |
char * | fireSound |
unsigned int GunDef::AmmoTexId |
char* GunDef::AmmoTexName |
int GunDef::ClipSize |
char* GunDef::fireSound |
char* GunDef::GunName |
char* GunDef::humSound |
double GunDef::Range |
float GunDef::ReloadTime |