This is the complete list of members for
GGame, including all inherited members.
Collectables | GGame | [protected] |
Dispose() | GGame | |
dtime | GGame | [protected] |
FireGun(Creature *creature, double time, double dtime, int FLAGS) | GGame | |
GameState | GGame | [protected] |
GameToggle | GGame | [protected] |
GetDTime(void) | GGame | |
GetGameState() | GGame | |
GetGameToggle() | GGame | |
GetHeight() | GGame | |
GetInstance() | GSingletonManager< GGame > | [inline, static] |
GetTime(void) | GGame | |
GetWidth() | GGame | |
GSingletonManager() | GSingletonManager< GGame > | [inline, protected] |
HandleAI(double time, double dtime, int flags) | GGame | |
HandleInput(double time, double dtime, bool &CameraIsAttached) | GGame | |
Initialize(int width, int height, string title, bool fullscreen) | GGame | |
Load() | GGame | |
RandomTexId | GGame | |
RenderScene(double time, double dtime, int FLAGS) | GGame | |
SetGameState(Gamestate state) | GGame | |
time | GGame | [protected] |
Update(double time, double dtime, int FLAGS) | GGame | |
WindowHeight | GGame | [protected] |
WindowWidth | GGame | [protected] |
~GSingletonManager() | GSingletonManager< GGame > | [inline] |