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readBuffer
UserStream::readBuffer()
MemoryWriteBuffer::readBuffer()
MemoryReadBuffer::readBuffer()
readByte
UserStream::readByte()
MemoryWriteBuffer::readByte()
MemoryReadBuffer::readByte()
readDouble
UserStream::readDouble()
MemoryWriteBuffer::readDouble()
MemoryReadBuffer::readDouble()
readDword
UserStream::readDword()
MemoryWriteBuffer::readDword()
MemoryReadBuffer::readDword()
readFloat
UserStream::readFloat()
MemoryWriteBuffer::readFloat()
MemoryReadBuffer::readFloat()
readWord
UserStream::readWord()
MemoryWriteBuffer::readWord()
MemoryReadBuffer::readWord()
realloc
GControllerManager
ReAttachToModel
GCamera
Rebound
GSkeleton
Rebuild
GBone
RebuildMatrix
Creature::RebuildMatrix()
GModel::RebuildMatrix()
RecalculateBoneData
GModel
RecalculateBoundingBox
GModel
RecalculateBoundingSphere
GModel
RecalculateMatrix
GCamera
RegisterBullet
GPhysicsManager::RegisterBullet()
GSceneManager::RegisterBullet()
RegisterController
GPhysicsManager
RegisterGrenade
GPhysicsManager
RegisterParticle
GPhysicsManager
RegisterPhysicalModel
GPhysicsManager
RegisterPhysicalObject
GPhysicsManager
RegisterPortal
GSceneManager
RemoveBullet
GSceneManager
RemoveCamera
GSceneManager
RemoveDeadBullets
GSceneManager
RemoveDeadModels
GSceneManager
RemoveModel
GSceneManager
RenderScene
GGame
RenderStatusOutput
GSuxManager
RenderText
GSuxManager
Reset
GAnimatedMesh::Reset()
GAnimationManager::Reset()
GBone::Reset()
ResetAnimation
GModel
ResetBounds
GBoundingBox
ResetThrowingDistance
Player
rotate
GCamera::rotate()
GBone::Rotate()
GMesh::Rotate()
GModel::Rotate()
GSkeleton::Rotate()
RotateVector
GQuaternion::RotateVector(GVec4f VecToRotate, float Angle)
GQuaternion::RotateVector(GVec4f *VecToRotate, float Angle)
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