, including all inherited members.
AddAnimationManager(GAnimationManager *AM=NULL) | GModel | |
AddMesh(GAnimatedMesh *_Mesh) | GModel | |
AnimationManager | GModel | [protected] |
BoundingBox | GModel | [protected] |
BoundingSphere | GModel | [protected] |
Camera | GModel | [protected] |
Children | GModel | [protected] |
clearPropertyList(void) | GObject | |
ComposeModel(std::string Path, std::string Modelname, std::string Skeletonname, animationlibrary_t *AnimationLibrary, keyframelibrary_t *KeyframeLibrary) | GModel | |
copyPropertyList(GObject *) | GObject | |
CreateDefaultSkeleton(int FLAGS) | GModel | |
CreateDefaultVertexMapper(int FLAGS) | GModel | |
currentCommand | GModel | [protected] |
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | Portal | [virtual] |
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GModel | [virtual] |
FallingStart | GModel | [protected] |
GetActor(void) | GModel | [virtual] |
GetAnimationManager(void) | GModel | |
GetBoundingBox(void) | GModel | [virtual] |
GetBoundingSphere(void) | GModel | [virtual] |
GetBoundingType(void) | GModel | |
GetCCDSkeleton(void) | GModel | |
GetController(void) | GModel | [virtual] |
GetCurrentCommand(void) | GModel | |
GetFallingStart(void) | GModel | |
GetLinearVelocity(void) | GModel | |
getLookDir() | GModel | |
GetMass(void) | GModel | |
GetMesh(int pos=0) | GModel | |
GetMeshCount(void) | GModel | |
GetMeshes(void) | GModel | |
GetNextCommand(void) | GModel | |
GetOffset(void) | GModel | |
GetParent(void) | GModel | |
GetRotationMatrix(void) | GModel | |
GetSkeleton(void) | GModel | |
GetSpeed(void) | GModel | |
GetState(void) | GModel | |
GetVelocity(void) | GModel | |
GetVelocityMemory(void) | GModel | |
GetWorldSpaceCenter(void) | GModel | |
GetWorldSpaceMatrix(void) | GModel | |
GModel() | GModel | |
GModel(GSkeleton *_Skeleton, GAnimatedMesh *_Mesh, GAnimationManager *AnimationManager) | GModel | |
GObject(void) | GObject | |
insertProperty(char *, char *) | GObject | |
IntermediateKeframe | GModel | [protected] |
isActive(void) | GObject | [virtual] |
isEmpty(void) | GObject | |
IsFalling(void) | GModel | |
IsIdle(void) | GModel | |
IsJumping(void) | GModel | |
IsLocked(void) | GModel | |
IsRunning(void) | GModel | |
JumpDir | GModel | [protected] |
JumpPower | GModel | [protected] |
lock | GModel | [protected] |
Lock(void) | GModel | |
m_Actor | GModel | [protected] |
m_BoundingType | GModel | [protected] |
m_CCDSkeleton | GModel | [protected] |
m_Controller | GModel | [protected] |
m_Mass | GModel | [protected] |
mbActive | GObject | [protected] |
Meshes | GModel | [protected] |
mfUpwardsForce | GModel | [protected] |
miId | GObject | [protected] |
Move(GVec4f v) | GModel | [virtual] |
Move(float x, float y, float z) | GModel | |
MoveTo(GVec4f v) | GModel | [virtual] |
mVelocityMemory | GModel | [protected] |
myHitCallBack | GModel | |
nextCommand | GModel | [protected] |
Offset | GModel | [protected] |
OutLineMappedVertices(int FLAGS) | GModel | |
Parent | GModel | [protected] |
Portal(void) | Portal | |
Position | GModel | [protected] |
PropertyList | GObject | [protected] |
queryPosition(GVec4f *v) | GModel | [virtual] |
queryProperty(char *, char **) | GObject | |
queryRotation(GVec4f *v) | GModel | [virtual] |
RebuildMatrix(void) | GModel | [virtual] |
RecalculateBoneData(void) | GModel | |
RecalculateBoundingBox(int FLAGS) | GModel | |
RecalculateBoundingSphere(int FLAGS) | GModel | |
ResetAnimation(void) | GModel | |
Rotate(GVec4f _Rotations) | GModel | |
Rotation | GModel | [protected] |
RunDir | GModel | [protected] |
setActive(bool) | Portal | [virtual] |
SetActor(NxActor *a) | GModel | [virtual] |
SetAnimationManager(GAnimationManager *am) | GModel | |
SetBoundingType(BoundingType b) | GModel | |
setCamera(GCamera *cam) | GModel | |
SetCCDSkeleton(NxCCDSkeleton *s) | GModel | |
SetController(NxController *_c) | GModel | |
SetCurrentCommand(Command c) | GModel | |
SetFallingStart(double d) | GModel | |
SetJumpingDirection(GVec4f d) | GModel | |
SetMass(float _m) | GModel | |
SetMesh(GAnimatedMesh *_Mesh, int pos=-1) | GModel | |
SetMeshes(vector< GAnimatedMesh * >) | GModel | |
SetNextCommand(Command c) | GModel | |
SetOffset(GVec4f _offset) | GModel | |
SetParent(GGraphicsObject *_Parent) | GModel | |
setPosition(GVec4f v) | GModel | [virtual] |
setRotation(GVec4f v) | GModel | [virtual] |
SetRunningDirection(GVec4f d) | GModel | |
SetSkeleton(GSkeleton *s) | GModel | |
SetSpeed(float) | GModel | |
SetState(ActionState s) | GModel | |
SetVelocity(GVec4f _v) | GModel | |
SetVelocityMemory(GVec4f m) | GModel | |
Skeleton | GModel | [protected] |
Skin(int FLAGS) | GModel | |
Speed | GModel | [protected] |
State | GModel | [protected] |
texId | Portal | [protected] |
Unlock(void) | GModel | |
Update(double time, double dtime) | GModel | [virtual] |
UpdateAnimation(float now, int FLAGS) | GModel | |
Velocity | GModel | [protected] |
WorldSpaceMatrix | GModel | [protected] |
~GModel() | GModel | |
~GObject(void) | GObject | |
~Portal(void) | Portal | |