#include <windows.h>
#include <SDL.h>
#include <SDL_opengl.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <iostream>
#include <vector>
#include <string>
#include <math.h>
#include "types.h"
#include "functions.h"
#include "constants.h"
Functions | |
int | testnormals (void) |
int | testcollision (void) |
void | reshape (int w, int h) |
acquire a handle to an animation identified by its name | |
int | handleInput (void) |
reshape window | |
int | initLights (void) |
int | main (int argc, char *argv[]) |
int handleInput | ( | void | ) |
reshape window
int initLights | ( | void | ) |
int main | ( | int | argc, | |
char * | argv[] | |||
) |
void reshape | ( | int | w, | |
int | h | |||
) |
acquire a handle to an animation identified by its name
int testcollision | ( | void | ) |
int testnormals | ( | void | ) |