GShader Member List

This is the complete list of members for GShader, including all inherited members.
Compile(int FLAGS)=0GShader [pure virtual]
CompileAndLoad(int FLAGS)=0GShader [pure virtual]
DisablePass()=0GShader [pure virtual]
DisableTexture(string param)=0GShader [pure virtual]
EnablePass()=0GShader [pure virtual]
EnableTexture(string param)=0GShader [pure virtual]
GetNextPass()=0GShader [pure virtual]
GShader(string name, string path)GShader
hasnextpassGShader [protected]
initializedGShader [protected]
Load(int FLAGS)=0GShader [pure virtual]
nameGShader
parametersGShader [protected]
pathGShader
SetParameter1f(string param, float v1)=0GShader [pure virtual]
SetParameter1fv(string param, float *v)=0GShader [pure virtual]
SetParameter2f(string param, float v1, float v2)=0GShader [pure virtual]
SetParameter2fv(string param, float *v)=0GShader [pure virtual]
SetParameter3f(string param, float v1, float v2, float v3)=0GShader [pure virtual]
SetParameter3fv(string param, float *v)=0GShader [pure virtual]
SetParameter4f(string param, float v1, float v2, float v3, float v4)=0GShader [pure virtual]
SetParameter4fv(string param, float *v)=0GShader [pure virtual]
SetParameterMatrix(string param, float *mat)=0GShader [pure virtual]
SetParameterMatrixArray(string param, long offset, long nelements, float *data)=0GShader [pure virtual]
SetParameterTexture(string param, GLuint texobj)=0GShader [pure virtual]
SetStateParameterMatrix(string param, CGGLenum matrix, CGGLenum transform)=0GShader [pure virtual]
typeGShader
~GShader()GShader [virtual]
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