, including all inherited members.
ActiveCamera | GSceneManager | [protected] |
AddCamera(GCamera *cam) | GSceneManager | |
AddModel(GModel *Model, int FLAGS) | GSceneManager | |
Bullets | GSceneManager | [protected] |
BulletsToDelete | GSceneManager | [protected] |
Cameras | GSceneManager | [protected] |
CleanUp(int FLAGS) | GSceneManager | |
Dispose(int FLAGS) | GSceneManager | |
Draw(double time, double dtime, int FLAGS) | GSceneManager | |
DrawGrid(GMatrix16 *viewmatrix, int FLAGS) | GSceneManager | |
GetActiveCamera() | GSceneManager | |
GetHud() | GSceneManager | |
GetInstance() | GSingletonManager< GSceneManager > | [inline, static] |
GetModels(void) | GSceneManager | |
GetModelsByTag(char *Tag) | GSceneManager | |
GetModelsByTagValue(char *Tag, char *Value) | GSceneManager | |
GetSkyBox() | GSceneManager | |
GSingletonManager() | GSingletonManager< GSceneManager > | [inline, protected] |
HandleBullets(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GSceneManager | |
Hud | GSceneManager | [protected] |
InitializeAnimationManagers(double now) | GSceneManager | |
LightSources | GSceneManager | [protected] |
LoadScene(std::string scene) | GSceneManager | |
MarkBulletForRemoval(Bullet *Bullet) | GSceneManager | |
MarkModelForRemoval(GModel *_Model) | GSceneManager | |
Models | GSceneManager | [protected] |
ModelsToDelete | GSceneManager | [protected] |
Portals | GSceneManager | [protected] |
ProcessStateMachine(GModel *Model) | GSceneManager | |
RegisterBullet(Bullet *_bullet, int FLAGS) | GSceneManager | |
RegisterPortal(Portal *_portal, int FLAGS) | GSceneManager | |
RemoveBullet(Bullet *_bullet) | GSceneManager | |
RemoveCamera(unsigned int i) | GSceneManager | |
RemoveDeadBullets(int FLAGS) | GSceneManager | |
RemoveDeadModels(int FLAGS) | GSceneManager | |
RemoveModel(GModel *_model) | GSceneManager | |
SetActiveCamera(const int newActiveCam) | GSceneManager | |
SetActiveCamera(GCamera *cam) | GSceneManager | |
SkyBox | GSceneManager | [protected] |
SpawnPoints | GSceneManager | [protected] |
StaticMeshes | GSceneManager | [protected] |
UpdateCameras(double time, double dt, int FLAGS) | GSceneManager | |
UpdateControllers(double time, double dt, int FLAGS) | GSceneManager | |
UpdateModels(double time, double dtime, int FLAGS) | GSceneManager | |
UpdatePortals(double time, double dt, int FLAGS) | GSceneManager | |
UpdateSpawnPoints(double time, double dt, int FLAGS) | GSceneManager | |
~GSingletonManager() | GSingletonManager< GSceneManager > | [inline] |