Go to the documentation of this file.00001 #pragma once
00002
00003 #include "glew.h"
00004 #include "GcgShader.h"
00005 #include <cg\cg.h>
00006 #include <cg\cggl.h>
00007
00008 using namespace std;
00009
00010 class GcgVertexShader : public GcgShader
00011 {
00012 public:
00013 GcgVertexShader(string name, string path, CGcontext *context);
00014 ~GcgVertexShader();
00015
00016 virtual bool GetNextPass();
00017 virtual void EnablePass();
00018 virtual void DisablePass();
00019 };