This is the complete list of members for
Bullet, including all inherited members.
Bullet(void) | Bullet | |
clearPropertyList(void) | GObject | |
copyPropertyList(GObject *) | GObject | |
CreationTime | Bullet | |
Direction | Bullet | |
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | Bullet | [virtual] |
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | Bullet | [virtual] |
GetActor(void) | GGraphicsObject | [virtual] |
GetController(void) | Bullet | [virtual] |
GObject(void) | GObject | |
insertProperty(char *, char *) | GObject | |
isActive(void) | GObject | [virtual] |
isEmpty(void) | GObject | |
LifeTime | Bullet | |
m_Actor | GGraphicsObject | [protected] |
Mass | Bullet | |
mbActive | GObject | [protected] |
miId | GObject | [protected] |
Move(GVec4f v) | GGraphicsObject | [virtual] |
MoveTo(GVec4f v) | GGraphicsObject | [virtual] |
myHitCallBack | Bullet | |
Position | GGraphicsObject | [protected] |
PropertyList | GObject | [protected] |
queryPosition(GVec4f *v) | GGraphicsObject | [virtual] |
queryProperty(char *, char **) | GObject | |
queryRotation(GVec4f *v) | GGraphicsObject | [virtual] |
Rotation | GGraphicsObject | [protected] |
setActive(bool) | GObject | [virtual] |
SetActor(NxActor *a) | GGraphicsObject | [virtual] |
SetController(NxController *) | Bullet | |
setPosition(GVec4f v) | GGraphicsObject | [virtual] |
setRotation(GVec4f v) | GGraphicsObject | [virtual] |
texId | Bullet | |
Update(double time, double dtime) | GGraphicsObject | [virtual] |
~Bullet(void) | Bullet | |
~GObject(void) | GObject | |