#include <windows.h>
#include "math.h"
#include <vector>
#include <NxPhysics.h>
#include <NxController.h>
#include "constants.h"
#include "types.h"
#include "GGraphicsObject.h"
#include "GSkeleton.h"
#include "GBoundingSphere.h"
#include "GAnimationManager.h"
#include "GMatrix16.h"
#include "HitCallBack.h"
#include "NxCCDSkeleton.h"
Go to the source code of this file.
Classes | |
class | GModel |
Base class for all complex model types. More... | |
Defines | |
#define | NOMINMAX |
Enumerations | |
enum | Command { NoCommand, Run, Strafe, Jump } |
list of possible commands command More... | |
enum | ActionState { Idle, Idle_Run, Run_Idle, Idle_Strafe, Strafe_Idle, Running, Strafing, Falling, Jumping } |
list of possible actions More... | |
enum | BoundingType { None, Box, Sphere, Cooked } |
Type of bounding-volume. Used for collision detection. More... |
#define NOMINMAX |
enum ActionState |
enum BoundingType |
enum Command |