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updateanimation
updateanimation(model_t *model, float now): animationmanagement.cpp
updateanimation(model_t *model, float now): animationmanagement.cpp
updatemodel
updatemodel(model_t *model, skeleton_t *skeleton, keyframe_t oldstate, keyframe_t newstate, float dt): skeleton.cpp
updatemodel(model_t *model, skeleton_t *skeleton, keyframe_t oldstate, keyframe_t newstate, float dt): skeleton.cpp
updateskeleton
updateskeleton(skeleton_t *skeleton, keyframe_t oldstate, keyframe_t newstate, int dt): skeleton.cpp
updateskeleton(skeleton_t *skeleton, keyframe_t oldstate, keyframe_t newstate, int dt): skeleton.cpp
UtilityBox
UtilityBox
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