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getanimation
getanimation(animationlibrary_t *library, char *_lpcstrName): animationmanagement.cpp
getanimation(animationlibrary_t *library, char *_lpcstrName): animationmanagement.cpp
getboneforindex
getboneforindex(int i, bone_t *root): skeleton.cpp
getboneforindex(int index, bone_t *root): skeleton.cpp
getindex
getindex(vector< int > v, int a): skeleton.cpp
getindex(vector< int > v, int a): skeleton.cpp
getkeyframe
getkeyframe(keyframelibrary_t *library, char *_lpcstrName): animationmanagement.cpp
getkeyframe(keyframelibrary_t *library, char *_lpcstrName): animationmanagement.cpp
getmaxima
getmaxima(vec3f bounds[8], vec3f *result): collisiondetection.cpp
getmaxima(vec3f bounds[8], vec3f *result): collisiondetection.cpp
getminima
getminima(vec3f bounds[8], vec3f *result): collisiondetection.cpp
getminima(vec3f bounds[8], vec3f *result): collisiondetection.cpp
getpart
UtilityBox.getpart()
getpart(char *str, char *result, int &pos): stringhandling.cpp
getpart(char *str, char *result, int &pos): stringhandling.cpp
GetRotation
COpenGLControl
getTranslationMatrix
getTranslationMatrix(float m[16], float x, float y, float z): matrixhandling.cpp
getTranslationMatrix(float m[16], float x, float y, float z): matrixhandling.cpp
getval
UtilityBox.getval()
getval(char *str, char *res, int &pos): stringhandling.cpp
getval(char *str, char *res, int &pos): stringhandling.cpp
getXRotationMatrix
getXRotationMatrix(float m[16], float pitch): matrixhandling.cpp
getXRotationMatrix(float m[16], float pitch): matrixhandling.cpp
getYRotationMatrix
getYRotationMatrix(float m[16], float yaw): matrixhandling.cpp
getYRotationMatrix(float m[16], float yaw): matrixhandling.cpp
GetZoom
COpenGLControl
getZRotationMatrix
getZRotationMatrix(float m[16], float azimuth): matrixhandling.cpp
getZRotationMatrix(float m[16], float azimuth): matrixhandling.cpp
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