Defines | Functions

D:/Shootemup/Framework/main.cpp File Reference

#include <windows.h>
#include "glew.h"
#include "math.h"
#include "constants.h"
#include "GSingletonManager.h"
#include "GStringManager.h"
#include "GWindowManager.h"
#include "glfw.h"
#include "GKeyframeLoader.h"
#include "GAnimationLoader.h"
#include "GModelLoader.h"
#include "GMesh.h"
#include "GGame.h"
#include "GAnimatedMesh.h"
#include "GSkeleton.h"
#include "GSkeletonLoader.h"
#include "GCamera.h"
#include "GSceneManager.h"
#include "GMatrix16.h"
#include "GSoundManager.h"
#include "GSuxManager.h"
#include "Grenade.h"
#include "time.h"
#include "types.h"

Defines

#define NOMINMAX
#define _USE_MATH_DEFINES
#define GLFW_DLL

Functions

int MainMenu (int argc, char *argv[])
int Startup (int argc, char *argv[])
int main (int argc, char *argv[])

Define Documentation

#define _USE_MATH_DEFINES
#define GLFW_DLL
#define NOMINMAX

Function Documentation

int main ( int  argc,
char *  argv[] 
)
int MainMenu ( int  argc,
char *  argv[] 
)
int Startup ( int  argc,
char *  argv[] 
)
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