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r
GRGBAColor
Radius
GBoundingSphere
RandomTexId
GGame
Range
GunDef
readBuffer
UserStream::readBuffer()
MemoryWriteBuffer::readBuffer()
MemoryReadBuffer::readBuffer()
readByte
UserStream::readByte()
MemoryWriteBuffer::readByte()
MemoryReadBuffer::readByte()
readDouble
UserStream::readDouble()
MemoryWriteBuffer::readDouble()
MemoryReadBuffer::readDouble()
readDword
UserStream::readDword()
MemoryWriteBuffer::readDword()
MemoryReadBuffer::readDword()
readFloat
UserStream::readFloat()
MemoryWriteBuffer::readFloat()
MemoryReadBuffer::readFloat()
readWord
UserStream::readWord()
MemoryWriteBuffer::readWord()
MemoryReadBuffer::readWord()
realloc
GControllerManager
ReAttachToModel
GCamera
Rebound
GSkeleton
Rebuild
GBone
RebuildMatrix
Creature::RebuildMatrix()
GModel::RebuildMatrix()
RecalculateBoneData
GModel
RecalculateBoundingBox
GModel
RecalculateBoundingSphere
GModel
RecalculateMatrix
GCamera
RegisterBullet
GPhysicsManager::RegisterBullet()
GSceneManager::RegisterBullet()
RegisterController
GPhysicsManager
RegisterGrenade
GPhysicsManager
RegisterParticle
GPhysicsManager
RegisterPhysicalModel
GPhysicsManager
RegisterPhysicalObject
GPhysicsManager
RegisterPortal
GSceneManager
ReloadTime
GunDef
RemoveBullet
GSceneManager
RemoveCamera
GSceneManager
RemoveDeadBullets
GSceneManager
RemoveDeadModels
GSceneManager
RemoveModel
GSceneManager
RenderScene
GGame
RenderStatusOutput
GSuxManager
RenderText
GSuxManager
Reset
GAnimatedMesh::Reset()
GAnimationManager::Reset()
GBone::Reset()
ResetAnimation
GModel
ResetBounds
GBoundingBox
ResetThrowingDistance
Player
root
GSkeleton
roottranslation
keyframe_t
rotate
GCamera::rotate()
GBone::Rotate()
GMesh::Rotate()
GModel::Rotate()
GSkeleton::Rotate()
RotateVector
GQuaternion::RotateVector(GVec4f VecToRotate, float Angle)
GQuaternion::RotateVector(GVec4f *VecToRotate, float Angle)
Rotation
GGraphicsObject::Rotation()
GModel::Rotation()
GCamera::rotation()
rotations
GBone
rotor_t
Run
GModel.h
Run_Idle
GModel.h
RunDir
GModel
Running
GModel.h
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