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n
facelist_t
name
bone_t.name()
keyframe_t.name()
animationedge_t.name()
animation_t.name()
material_t.name()
nextFloatFromString
UtilityBox.nextFloatFromString()
nextFloatFromString(char *, int &): stringhandling.cpp
nextFloatFromString(char *string, int &pos): stringhandling.cpp
node
face_t
NOMINMAX
NOMINMAX(): animationmanagement.cpp
NOMINMAX(): collisiondetection.cpp
NOMINMAX(): display.cpp
NOMINMAX(): modelloader.cpp
NOMINMAX(): skeleton.cpp
NOMINMAX(): skeletonloader.cpp
normal
facenode_t
normalizeVector
UtilityBox.normalizeVector()
normalizeVector(vec3f v): matrixhandling.cpp
normalizeVector(vec3f v): matrixhandling.cpp
normals
model_t
nxt
facelist_t
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