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IncreaseThrowingDistance
Player
Init
GBone
InitGrenades
Grenade
Initialize
GGame::Initialize()
GParticle::Initialize()
GSuxManager::Initialize()
InitializeAnimationManagers
GSceneManager
InitPhysics
GPhysicsManager
InputCallback
GWindowManager.cpp
insertProperty
GObject
interpolate
GMathManager::interpolate(GVec4f oldvalue, GVec4f newvalue, float totaltime, float dt)
GMathManager::interpolate(float oldvalue, float newvalue, float totaltime, float dt)
IsActive
GParticle::IsActive()
GParticleEmitter::IsActive()
GObject::isActive()
isButtonPressed
GMouseManager
isEmpty
GObject
IsEnabled
GParticleEmitter
IsFalling
GModel
IsIdle
GModel
IsJumping
GModel
IsKeyPressed
GKeyboardManager
IsLocked
GModel
isModelViewing
GCamera
IsRunning
GModel
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