#include <windows.h>
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
#include "GModelLoader.h"
#include "GMesh.h"
#include "GStringManager.h"
#include "types.h"
#include "constants.h"
#include "GTextureManager.h"
Defines | |
#define | NOMINMAX |
#define NOMINMAX |