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~
Here is a list of all class members with links to the classes they belong to:
- i -
iFaces :
GMesh
IncreaseThrowingDistance() :
Player
index :
keyframe_t
,
animationedge_t
,
GBone
,
animation_t
IndexArray :
GMesh
indices :
GHudElement
,
GParticleEngine
Init() :
GBone
initalized :
GShaderManager
InitGrenades() :
Grenade
Initialize() :
GGame
,
GParticle
,
GSuxManager
InitializeAnimationManagers() :
GSceneManager
initialized :
GShader
InitPhysics() :
GPhysicsManager
insertProperty() :
GObject
IntermediateKeframe :
GModel
interpolate() :
GMathManager
iNumVertices :
GMesh
INVERSE_TRANSLATION :
GBone
isActive :
GParticle
IsActive() :
GParticle
,
GParticleEmitter
isActive() :
GObject
isButtonPressed() :
GMouseManager
isEmpty() :
GObject
isEnabled :
GParticleEmitter
IsEnabled() :
GParticleEmitter
IsFalling() :
GModel
IsIdle() :
GModel
IsJumping() :
GModel
IsKeyPressed() :
GKeyboardManager
IsLocked() :
GModel
isModelViewing() :
GCamera
ismodelviewingcamera :
GCamera
isRandomDirection :
GParticleEmitter
isRunning :
GParticleEmitter
IsRunning() :
GModel
iVBufferSize :
GMesh
iVerts :
GMesh
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Generated on Fri Jun 18 2010 22:13:04 for Shoot'Em'Up by
1.7.0