List of all members.
Public Member Functions |
int | Initialize (int width, int height, string title, bool fullscreen) |
int | Load () |
int | HandleInput (double time, double dtime, bool &CameraIsAttached) |
int | HandleAI (double time, double dtime, int flags) |
int | Update (double time, double dtime, int FLAGS) |
int | RenderScene (double time, double dtime, int FLAGS) |
int | Dispose () |
int | FireGun (Creature *creature, double time, double dtime, int FLAGS) |
int | GetHeight () |
int | GetWidth () |
Gamestate | GetGameState () |
void | SetGameState (Gamestate state) |
int * | GetGameToggle () |
double | GetTime (void) |
double | GetDTime (void) |
Public Attributes |
int | RandomTexId |
Protected Attributes |
int | WindowWidth |
int | WindowHeight |
unsigned int | Collectables |
Gamestate | GameState |
int | GameToggle |
double | time |
double | dtime |
Member Function Documentation
int GGame::FireGun |
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Creature * |
creature, |
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double |
time, |
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double |
dtime, |
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int |
FLAGS | |
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double GGame::GetDTime |
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void |
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int * GGame::GetGameToggle |
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double GGame::GetTime |
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void |
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int GGame::HandleAI |
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double |
time, |
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double |
dtime, |
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int |
flags | |
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) |
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int GGame::HandleInput |
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double |
time, |
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double |
dtime, |
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bool & |
CameraIsAttached | |
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int GGame::Initialize |
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int |
width, |
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int |
height, |
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string |
title, |
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bool |
fullscreen | |
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) |
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int GGame::RenderScene |
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double |
time, |
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double |
dtime, |
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int |
FLAGS | |
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) |
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int GGame::Update |
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double |
time, |
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double |
dtime, |
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int |
FLAGS | |
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) |
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Member Data Documentation
The documentation for this class was generated from the following files: