#include <windows.h>
#include "glew.h"
#include <vector>
#include "GVec4f.h"
#include "glfw.h"
Go to the source code of this file.
Classes | |
struct | plane |
struct | keyframe_t |
struct | animationedge_t |
struct | animation_t |
struct | facelist_t |
struct | facenode_t |
element of a face More... | |
struct | material_t |
struct | texcoord2_t |
struct | face_t |
struct | animationlibrary_t |
struct | keyframelibrary_t |
struct | vertexmapper_t |
struct | rotor_t |
struct | motor_t |
struct | force_t |
Defines | |
#define | NOMINMAX |
#define | GLFW_DLL |
Enumerations | |
enum | ParticleType { glow } |
enum | Gamestate { KILLING = 0, KILLED_ALL = 1, VICTORY = 2, DEFEAT = 3 } |
enum | Gametoggle { NONE = 0x0, SHOWHELP = 0x1, DRAWFPS = 0x2, WIREFRAME = 0x4, USEVBA = 0x8, FRUSTUMCULLING = 0x10, TRANSPARENCY = 0x20 } |
#define GLFW_DLL |
#define NOMINMAX |
enum Gamestate |
enum Gametoggle |
enum ParticleType |