#include <GTextureManager.h>
Public Member Functions | |
int | LoadTexture (std::string filename, int FLAGS) |
available textures | |
int | UseTexture (int TexID, int FLAGS) |
load a texture from file | |
Protected Attributes | |
map< std::string, int > | TextureIDs |
int GTextureManager::LoadTexture | ( | std::string | filename, | |
int | FLAGS | |||
) |
available textures
int GTextureManager::UseTexture | ( | int | TexID, | |
int | FLAGS | |||
) |
load a texture from file
map<std::string, int> GTextureManager::TextureIDs [protected] |