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face_t
facelist_t
facenode_t
faces
GMesh
fadeOutTime
GParticle
Falling
GModel.h
FallingStart
GModel
FireGun
Creature::FireGun()
GGame::FireGun()
Gun::FireGun()
Monster::FireGun()
fireSound
GunDef
firstWord
GStringManager
FLAGS
force_t
FontDesc
force_t
forcevector
force_t
fp
UserStream
free
GControllerManager
freq
profiler_timemeasurement_t
FrontToBack
GParticle
FRUSTUMCULLING
types.h
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