Classes | Defines | Enumerations

D:/Shootemup/Framework/types.h File Reference

#include <windows.h>
#include "glew.h"
#include <vector>
#include "GVec4f.h"
#include "glfw.h"

Go to the source code of this file.

Classes

struct  plane
struct  keyframe_t
struct  animationedge_t
struct  animation_t
struct  facelist_t
struct  facenode_t
 element of a face More...
struct  material_t
struct  texcoord2_t
struct  face_t
struct  animationlibrary_t
struct  keyframelibrary_t
struct  vertexmapper_t
struct  rotor_t
struct  motor_t
struct  force_t

Defines

#define NOMINMAX
#define GLFW_DLL

Enumerations

enum  ParticleType { glow }
enum  Gamestate { KILLING = 0, KILLED_ALL = 1, VICTORY = 2, DEFEAT = 3 }
enum  Gametoggle {
  NONE = 0x0, SHOWHELP = 0x1, DRAWFPS = 0x2, WIREFRAME = 0x4,
  USEVBA = 0x8, FRUSTUMCULLING = 0x10, TRANSPARENCY = 0x20
}

Define Documentation

#define GLFW_DLL
#define NOMINMAX

Enumeration Type Documentation

enum Gamestate
Enumerator:
KILLING 
KILLED_ALL 
VICTORY 
DEFEAT 
enum Gametoggle
Enumerator:
NONE 
SHOWHELP 
DRAWFPS 
WIREFRAME 
USEVBA 
FRUSTUMCULLING 
TRANSPARENCY 
Enumerator:
glow 
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