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m_Actor
GGraphicsObject::m_Actor()
GModel::m_Actor()
m_BoundingType
GModel
m_CCDSkeleton
GModel
m_Controller
GModel
m_Mass
GModel
mActor
GPhysicsManager
map_Ka
material_t
map_Kd
material_t
map_refl
material_t
Mass
Bullet
materialId
GMesh
materialindex
face_t
materials
GMesh
MaxCoord
FontDesc
MaxGrenades
Player
MaxHitPoints
Creature
maxLifeTime
GParticleEmitter
maxParticles
GParticleEmitter
maxSize
MemoryWriteBuffer
maxvalues
GBoundingBox
mbActive
GObject
mCrosshair
Creature
Meshes
GModel
mfUpwardsForce
GModel
miId
GObject
MinCoord
FontDesc
minLifeTime
GParticleEmitter
minvalues
GBoundingBox
model
GCamera::model()
GMesh::model()
Models
GSceneManager
ModelsToDelete
GSceneManager
Monsters
SpawnPoint
mPhysicsSDK
GPhysicsManager
mScene
GPhysicsManager
mVelocityMemory
GModel
myHitCallBack
Bullet::myHitCallBack()
GModel::myHitCallBack()
MyReport
GPhysicsManager
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