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n
facelist_t
name
GBone::name()
GHudElement::name()
GParticleEmitter::name()
GShader::name()
keyframe_t::name()
animationedge_t::name()
animation_t::name()
material_t::name()
force_t::name()
next
propertylist_t
nextCommand
GModel
nextSpawn
SpawnPoint
node
face_t
NoFragments
Grenade
NoMonstersToSpawn
SpawnPoint
normal
facenode_t
NormalArray
GMesh
normals
GMesh
normalTexId
GMesh
NoSpawnedMonsters
SpawnPoint
ns
material_t
nxt
facelist_t
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