Defines

D:/Shootemup/Framework/constants.h File Reference

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Defines

#define CG_SEM_POSITION   0
#define CG_SEM_NORMAL   2
#define CG_SEM_TEXCOORD0   8
#define CG_SEM_TEXCOORD1   9
#define CG_SEM_TEXCOORD2   10
#define CG_SEM_TEXCOORD3   11
#define CG_SEM_TEXCOORD4   12
#define CG_SEM_TEXCOORD5   13
#define CG_SEM_TEXCOORD6   14
#define CG_SEM_TANGENT   14
#define CG_SEM_TEXCOORD7   15
#define CG_SEM_BINORMAL   15
#define CONST_SUCCESS   0x0
#define CONST_FAILURE   0x1
#define CONST_GENERAL_ERROR   0x1
#define CONST_PASSED_NULLPOINTER   0x2
#define CONST_PROPERTY_NOT_FOUND   0x4
#define CONST_SKELETON_UNDEFINED   0x8
#define CONST_FILE_NOT_FOUND   0x10
#define CONST_MATERIAL_NOT_FOUND   0x20
#define CONST_TEXTURE_NOT_FOUND   0x40
#define CONST_ANIMATION_DONE   0x1
#define CONST_END_OF_EDGE   0x2
#define CONST_NO_BOUNDINGBOX_SET   600
#define CONST_NO_COLLISION_DETECTED   650
#define CONST_COLLISION_DETECTED   651
#define CONST_UNHOLY_ERROR   999
#define CONST_DRAW_WIREFRAME   0x1
#define CONST_DRAW_TRIANGLES   0x2
#define CONST_OUTLINE_VERTICES   0x4
#define CONST_SHOW_NORMALS   0x8
#define CONST_SKIN_MESH   0x10
#define CONST_DRAW_MESH   0x20
#define CONST_OUTLINE_MAPPED_VERTICES   0x40
#define CONST_DRAW_BOUNDING_BOXES   0x80
#define CONST_DRAW_SKELETON   0x100
#define CONST_REBOUND_MODEL   0x200
#define CONST_RECALCULATE_BOUNDINGSPHERE   0x400
#define CONST_DRAW_BOUNDINGSPHERE   0x800
#define CONST_DRAW_COORDINATE_SYSTEM   0x1000
#define CONST_USE_CPU   0x2000
#define CONST_DRAW_SKYBOX   0x4000
#define CALCULATE_ABSOLUTE   0x8000
#define CALCULATE_RELATIVE   0x10000
#define CONST_DRAW_BOUNDING_BOX   0x20000
#define CONST_USE_VBA   0x40000
#define CONST_SHOW_LOOKDIR   0x80000
#define CONST_CG   0x01
#define CONST_GLSL   0x02
#define CONST_PIXELSHADER   0x10
#define CONST_VERTEXSHADER   0x20
#define CONST_EFFECT   0x40
#define CONST_TRANSLATIONMATRIX_ONLY   0x1
#define CONST_ROTATIONMATRIX_ONLY   0x2
#define CONST_INVERSE   0x4
#define CONST_CHECK   0x1
#define CONST_FOUND_VALUE   0x1
#define CONST_VALUE_NOT_FOUND   0x0
#define CONST_GUN_NOT_READY   0x2
#define SCENE   GSceneManager::GetInstance()
#define PHYSICS   GPhysicsManager::GetInstance()

Define Documentation

#define CALCULATE_ABSOLUTE   0x8000
#define CALCULATE_RELATIVE   0x10000
#define CG_SEM_BINORMAL   15
#define CG_SEM_NORMAL   2
#define CG_SEM_POSITION   0
#define CG_SEM_TANGENT   14
#define CG_SEM_TEXCOORD0   8
#define CG_SEM_TEXCOORD1   9
#define CG_SEM_TEXCOORD2   10
#define CG_SEM_TEXCOORD3   11
#define CG_SEM_TEXCOORD4   12
#define CG_SEM_TEXCOORD5   13
#define CG_SEM_TEXCOORD6   14
#define CG_SEM_TEXCOORD7   15
#define CONST_ANIMATION_DONE   0x1
#define CONST_CG   0x01
#define CONST_CHECK   0x1
#define CONST_COLLISION_DETECTED   651
#define CONST_DRAW_BOUNDING_BOX   0x20000
#define CONST_DRAW_BOUNDING_BOXES   0x80
#define CONST_DRAW_BOUNDINGSPHERE   0x800
#define CONST_DRAW_COORDINATE_SYSTEM   0x1000
#define CONST_DRAW_MESH   0x20
#define CONST_DRAW_SKELETON   0x100
#define CONST_DRAW_SKYBOX   0x4000
#define CONST_DRAW_TRIANGLES   0x2
#define CONST_DRAW_WIREFRAME   0x1
#define CONST_EFFECT   0x40
#define CONST_END_OF_EDGE   0x2
#define CONST_FAILURE   0x1
#define CONST_FILE_NOT_FOUND   0x10
#define CONST_FOUND_VALUE   0x1
#define CONST_GENERAL_ERROR   0x1
#define CONST_GLSL   0x02
#define CONST_GUN_NOT_READY   0x2
#define CONST_INVERSE   0x4
#define CONST_MATERIAL_NOT_FOUND   0x20
#define CONST_NO_BOUNDINGBOX_SET   600
#define CONST_NO_COLLISION_DETECTED   650
#define CONST_OUTLINE_MAPPED_VERTICES   0x40
#define CONST_OUTLINE_VERTICES   0x4
#define CONST_PASSED_NULLPOINTER   0x2
#define CONST_PIXELSHADER   0x10
#define CONST_PROPERTY_NOT_FOUND   0x4
#define CONST_REBOUND_MODEL   0x200
#define CONST_RECALCULATE_BOUNDINGSPHERE   0x400
#define CONST_ROTATIONMATRIX_ONLY   0x2
#define CONST_SHOW_LOOKDIR   0x80000
#define CONST_SHOW_NORMALS   0x8
#define CONST_SKELETON_UNDEFINED   0x8
#define CONST_SKIN_MESH   0x10
#define CONST_SUCCESS   0x0
#define CONST_TEXTURE_NOT_FOUND   0x40
#define CONST_TRANSLATIONMATRIX_ONLY   0x1
#define CONST_UNHOLY_ERROR   999
#define CONST_USE_CPU   0x2000
#define CONST_USE_VBA   0x40000
#define CONST_VALUE_NOT_FOUND   0x0
#define CONST_VERTEXSHADER   0x20
#define PHYSICS   GPhysicsManager::GetInstance()
#define SCENE   GSceneManager::GetInstance()
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