#include "glew.h"
#include "GWindowManager.h"
#include "glfw.h"
#include "constants.h"
#include "GModel.h"
#include "GSceneManager.h"
#include <vector>
#include "Player.h"
#include "GHud.h"
#include "GHudElement.h"
Defines | |
#define | GLFW_DLL |
Functions | |
void GLFWCALL | MouseButtonCallback (int button, int action) |
void GLFWCALL | InputCallback (int key, int action) |
#define GLFW_DLL |
void GLFWCALL InputCallback | ( | int | key, | |
int | action | |||
) |
void GLFWCALL MouseButtonCallback | ( | int | button, | |
int | action | |||
) |