GSceneManager Member List

This is the complete list of members for GSceneManager, including all inherited members.
ActiveCameraGSceneManager [protected]
AddCamera(GCamera *cam)GSceneManager
AddModel(GModel *Model, int FLAGS)GSceneManager
BulletsGSceneManager [protected]
BulletsToDeleteGSceneManager [protected]
CamerasGSceneManager [protected]
CleanUp(int FLAGS)GSceneManager
Dispose(int FLAGS)GSceneManager
Draw(double time, double dtime, int FLAGS)GSceneManager
DrawGrid(GMatrix16 *viewmatrix, int FLAGS)GSceneManager
GetActiveCamera()GSceneManager
GetHud()GSceneManager
GetInstance()GSingletonManager< GSceneManager > [inline, static]
GetModels(void)GSceneManager
GetModelsByTag(char *Tag)GSceneManager
GetModelsByTagValue(char *Tag, char *Value)GSceneManager
GetSkyBox()GSceneManager
GSingletonManager()GSingletonManager< GSceneManager > [inline, protected]
HandleBullets(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GSceneManager
HudGSceneManager [protected]
InitializeAnimationManagers(double now)GSceneManager
LightSourcesGSceneManager [protected]
LoadScene(std::string scene)GSceneManager
MarkBulletForRemoval(Bullet *Bullet)GSceneManager
MarkModelForRemoval(GModel *_Model)GSceneManager
ModelsGSceneManager [protected]
ModelsToDeleteGSceneManager [protected]
PortalsGSceneManager [protected]
ProcessStateMachine(GModel *Model)GSceneManager
RegisterBullet(Bullet *_bullet, int FLAGS)GSceneManager
RegisterPortal(Portal *_portal, int FLAGS)GSceneManager
RemoveBullet(Bullet *_bullet)GSceneManager
RemoveCamera(unsigned int i)GSceneManager
RemoveDeadBullets(int FLAGS)GSceneManager
RemoveDeadModels(int FLAGS)GSceneManager
RemoveModel(GModel *_model)GSceneManager
SetActiveCamera(const int newActiveCam)GSceneManager
SetActiveCamera(GCamera *cam)GSceneManager
SkyBoxGSceneManager [protected]
SpawnPointsGSceneManager [protected]
StaticMeshesGSceneManager [protected]
UpdateCameras(double time, double dt, int FLAGS)GSceneManager
UpdateControllers(double time, double dt, int FLAGS)GSceneManager
UpdateModels(double time, double dtime, int FLAGS)GSceneManager
UpdatePortals(double time, double dt, int FLAGS)GSceneManager
UpdateSpawnPoints(double time, double dt, int FLAGS)GSceneManager
~GSingletonManager()GSingletonManager< GSceneManager > [inline]
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