Go to the documentation of this file.00001 #pragma once
00002
00003 #include "constants.h"
00004 #include "GSingletonManager.h"
00005 #define NOMINMAX
00006 #include <windows.h>
00007 #include <string>
00008 #include <map>
00009 #include <vector>
00010
00011 using namespace std;
00012
00013 class GTextureManager: public GSingletonManager<GTextureManager>
00014 {
00015 protected:
00016 map<std::string, int> TextureIDs;
00017
00018 public:
00019 int LoadTexture(std::string filename, int FLAGS);
00020 int UseTexture(int TexID, int FLAGS);
00021 };