- u -
- Unload()
: GShaderManager
- Unlock()
: GModel
- Update()
: GCamera
, GModel
, GObject
, GGame
, GParticle
, GParticleEmitter
, Creature
, GGraphicsObject
, Grenade
, Player
, GHud
, SpawnPoint
- UpdateAnimation()
: GModel
, GAnimationManager
- UpdateCameras()
: GSceneManager
- UpdateControllers()
: GSceneManager
- UpdateEmitters()
: GParticleEngine
- UpdateModel()
: GAnimationManager
- UpdateModels()
: GSceneManager
- UpdatePortals()
: GSceneManager
- UpdateSpawnPoints()
: GSceneManager
- UpdateStatusOutput()
: GSuxManager
- UpdateVBO()
: GAnimatedMesh
- UserStream()
: UserStream
- UseTexture()
: GTextureManager