GHudElement Member List

This is the complete list of members for GHudElement, including all inherited members.
ActivationTimeGHudElement
activeGHudElement
AlphaIdGHudElement
clearPropertyList(void)GObject
copyPropertyList(GObject *)GObject
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GHudElement [virtual]
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GHudElement [virtual]
GetActor(void)GGraphicsObject [virtual]
GetController(void)GGraphicsObject [virtual]
GetName(void)GHudElement
GHudElement(std::string name, float x, float y, float width, float height, int texId, int alphaId)GHudElement
GObject(void)GObject
heightGHudElement
indicesGHudElement
insertProperty(char *, char *)GObject
isActive(void)GObject [virtual]
isEmpty(void)GObject
LifeTimeGHudElement
m_ActorGGraphicsObject [protected]
mbActiveGObject [protected]
miIdGObject [protected]
Move(GVec4f v)GGraphicsObject [virtual]
MoveTo(GVec4f v)GGraphicsObject [virtual]
nameGHudElement
PositionGGraphicsObject [protected]
PropertyListGObject [protected]
queryPosition(GVec4f *v)GGraphicsObject [virtual]
queryProperty(char *, char **)GObject
queryRotation(GVec4f *v)GGraphicsObject [virtual]
RotationGGraphicsObject [protected]
SetActive(bool)GHudElement
setActive(bool)GObject [virtual]
SetActor(NxActor *a)GGraphicsObject [virtual]
setPosition(GVec4f v)GGraphicsObject [virtual]
setRotation(GVec4f v)GGraphicsObject [virtual]
SetTemporary(double time, float lifetime)GHudElement
SetupVBO(void)GHudElement
texcoordsGHudElement
TextureIdGHudElement
ToggleActive(void)GHudElement
Update(double time, double dtime)GGraphicsObject [virtual]
vboIdGHudElement
verticesGHudElement
widthGHudElement
xGHudElement
yGHudElement
~GHudElement(void)GHudElement
~GObject(void)GObject
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