GAnimatedMesh Member List

This is the complete list of members for GAnimatedMesh, including all inherited members.
BeginWithZero(int FLAGS)GMesh
BinormalArrayGMesh
binormalsGMesh
BoneDataMGAnimatedMesh
clearPropertyList(void)GObject
colorTexIdGMesh
ComputeTangentsAndBinormals()GMesh
copyPropertyList(GObject *)GObject
CreateDefaultVertexMapper(int BoneIdx)GAnimatedMesh [virtual]
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GAnimatedMesh [virtual]
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS)GAnimatedMesh [virtual]
facesGMesh
GAnimatedMesh(GMesh *Base, bool _bDestroyBase=true)GAnimatedMesh
GetActor(void)GGraphicsObject [virtual]
GetBinormalArray(void)GMesh
GetBoneArrays(void)GAnimatedMesh
GetController(void)GGraphicsObject [virtual]
GetIndexArray(void)GMesh
GetModel(void)GMesh
GetNormal(int i)GMesh
GetNormalArray(void)GMesh
GetSkeleton(void)GMesh
GetSkinningTransformations(int &n)GAnimatedMesh
GetTangentArray(void)GMesh
GetTexCoordArray(void)GMesh
GetVertex(int i)GMesh
GetVertexArray(void)GMesh
GetVertexBufferSize(void)GMesh
GetVertexCount(void)GMesh
GMesh(void)GMesh
GMesh(GModel *_model)GMesh
GObject(void)GObject
iFacesGMesh
IndexArrayGMesh
insertProperty(char *, char *)GObject
iNumVerticesGMesh
isActive(void)GObject [virtual]
isEmpty(void)GObject
iVBufferSizeGMesh
iVertsGMesh
m_ActorGGraphicsObject [protected]
materialIdGMesh
materialsGMesh
mbActiveGObject [protected]
miIdGObject [protected]
modelGMesh
Move(GVec4f v)GGraphicsObject [virtual]
MoveTo(GVec4f v)GGraphicsObject [virtual]
NormalArrayGMesh
normalsGMesh
normalTexIdGMesh
OutLineMappedVertices(int FLAGS)GAnimatedMesh [virtual]
PositionGGraphicsObject [protected]
PropertyListGObject [protected]
queryPosition(GVec4f *v)GGraphicsObject [virtual]
queryProperty(char *, char **)GObject
queryRotation(GVec4f *v)GGraphicsObject [virtual]
Reset(void)GAnimatedMesh
Rotate(GVec4f *Rotations)GMesh
RotationGGraphicsObject [protected]
Scale(float scale)GMesh
setActive(bool)GObject [virtual]
SetActor(NxActor *a)GGraphicsObject [virtual]
SetModel(GModel *_model)GMesh
setPosition(GVec4f v)GGraphicsObject [virtual]
setRotation(GVec4f v)GGraphicsObject [virtual]
SetupTransformations(GBone *B, float *_transformations)GAnimatedMesh
SetupVBO(void)GAnimatedMesh [virtual]
SetVertexMapper(vector< vertexmapper_t > vm)GAnimatedMesh [virtual]
Skin(int FLAGS)GAnimatedMesh [virtual]
SkinningDataGAnimatedMesh
TangentArrayGMesh
tangentsGMesh
TexCoordArrayGMesh
texcoordsGMesh
TransformationsGMesh
transnormalsGAnimatedMesh
transverticesGAnimatedMesh
Update(double time, double dtime)GGraphicsObject [virtual]
UpdateVBO(void)GAnimatedMesh
vboIdGMesh
VertexArrayGMesh
vertexmapperGMesh
verticesGMesh
WorldCoordinatesGMesh
~GObject(void)GObject
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