#include <types.h>
Public Attributes | |
bone_t * | root |
char | type [25] |
root bone, with a biped this would normally be the hip | |
animationmanager_t * | animationmanager |
type of the skeleton (biped, quadruped, snake, ...) |
type of the skeleton (biped, quadruped, snake, ...)
char skeleton_t.type[25] |
root bone, with a biped this would normally be the hip