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CreateEmitter
GParticleEngine::CreateEmitter(std::string name, ParticleType t, std::string texture, GVec4f pos, bool isRandom, GVec4f dir, float v, float dur, float spawn, float min, float max, int numParticles, GParticleEmitter **emitter)
GParticleEngine::CreateEmitter(ParticleType t, GParticleEmitter **emitter)
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