This is the complete list of members for
GMesh, including all inherited members.
BeginWithZero(int FLAGS) | GMesh | |
BinormalArray | GMesh | |
binormals | GMesh | |
clearPropertyList(void) | GObject | |
colorTexId | GMesh | |
ComputeTangentsAndBinormals() | GMesh | |
copyPropertyList(GObject *) | GObject | |
CreateDefaultVertexMapper(int FLAGS) | GMesh | [virtual] |
Draw(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GMesh | [virtual] |
DrawSprites(double time, double dtime, GMatrix16 *viewmatrix, GMatrix16 *worldmatrix, int FLAGS) | GMesh | [virtual] |
faces | GMesh | |
GetActor(void) | GGraphicsObject | [virtual] |
GetBinormalArray(void) | GMesh | |
GetController(void) | GGraphicsObject | [virtual] |
GetIndexArray(void) | GMesh | |
GetModel(void) | GMesh | |
GetNormal(int i) | GMesh | |
GetNormalArray(void) | GMesh | |
GetSkeleton(void) | GMesh | |
GetTangentArray(void) | GMesh | |
GetTexCoordArray(void) | GMesh | |
GetVertex(int i) | GMesh | |
GetVertexArray(void) | GMesh | |
GetVertexBufferSize(void) | GMesh | |
GetVertexCount(void) | GMesh | |
GMesh(void) | GMesh | |
GMesh(GModel *_model) | GMesh | |
GObject(void) | GObject | |
iFaces | GMesh | |
IndexArray | GMesh | |
insertProperty(char *, char *) | GObject | |
iNumVertices | GMesh | |
isActive(void) | GObject | [virtual] |
isEmpty(void) | GObject | |
iVBufferSize | GMesh | |
iVerts | GMesh | |
m_Actor | GGraphicsObject | [protected] |
materialId | GMesh | |
materials | GMesh | |
mbActive | GObject | [protected] |
miId | GObject | [protected] |
model | GMesh | |
Move(GVec4f v) | GGraphicsObject | [virtual] |
MoveTo(GVec4f v) | GGraphicsObject | [virtual] |
NormalArray | GMesh | |
normals | GMesh | |
normalTexId | GMesh | |
OutLineMappedVertices(int FLAGS) | GMesh | [virtual] |
Position | GGraphicsObject | [protected] |
PropertyList | GObject | [protected] |
queryPosition(GVec4f *v) | GGraphicsObject | [virtual] |
queryProperty(char *, char **) | GObject | |
queryRotation(GVec4f *v) | GGraphicsObject | [virtual] |
Rotate(GVec4f *Rotations) | GMesh | |
Rotation | GGraphicsObject | [protected] |
Scale(float scale) | GMesh | |
setActive(bool) | GObject | [virtual] |
SetActor(NxActor *a) | GGraphicsObject | [virtual] |
SetModel(GModel *_model) | GMesh | |
setPosition(GVec4f v) | GGraphicsObject | [virtual] |
setRotation(GVec4f v) | GGraphicsObject | [virtual] |
SetupVBO() | GMesh | [virtual] |
SetVertexMapper(vector< vertexmapper_t > vm) | GMesh | [virtual] |
Skin(int FLAGS) | GMesh | [virtual] |
TangentArray | GMesh | |
tangents | GMesh | |
TexCoordArray | GMesh | |
texcoords | GMesh | |
Transformations | GMesh | |
Update(double time, double dtime) | GGraphicsObject | [virtual] |
vboId | GMesh | |
VertexArray | GMesh | |
vertexmapper | GMesh | |
vertices | GMesh | |
WorldCoordinates | GMesh | |
~GObject(void) | GObject | |