monster with gun and very limited ai More...
#include <Monster.h>
Public Member Functions | |
Monster (void) | |
Standard constructor. | |
~Monster (void) | |
Standard destructor. | |
Monster (Monster *) | |
Constructor to duplicate existing instance of monster. | |
int | CreateDefaultWeapon (void) |
Assign the monster a default gun. | |
virtual int | FireGun (double time, double dtime, int FLAGS) |
fire attached gun (if any) | |
virtual Crosshair * | GetCrosshair (void) |
Monsters don't use crosshairs. This will always return NULL. |
monster with gun and very limited ai
Monster::Monster | ( | void | ) |
Standard constructor.
Monster::~Monster | ( | void | ) |
Standard destructor.
Monster::Monster | ( | Monster * | monster | ) |
Constructor to duplicate existing instance of monster.
int Monster::CreateDefaultWeapon | ( | void | ) |
Assign the monster a default gun.
int Monster::FireGun | ( | double | time, | |
double | dtime, | |||
int | FLAGS | |||
) | [virtual] |
fire attached gun (if any)
Reimplemented from Creature.
Crosshair * Monster::GetCrosshair | ( | void | ) | [virtual] |
Monsters don't use crosshairs. This will always return NULL.
Reimplemented from Creature.