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Rad2Deg
Rad2Deg(float fRad): matrixhandling.cpp
Rad2Deg(float fRad): matrixhandling.cpp
reboundmodel
reboundmodel(model_t *model): collisiondetection.cpp
reboundmodel(model_t *model): collisiondetection.cpp
rebuildskeleton
rebuildskeleton(bone_t *root, float ACCUMULATION_MATRIX[16]): skeleton.cpp
rebuildskeleton(bone_t *root, float ACCUMULATION_MATRIX[16]): skeleton.cpp
replacekeyframe
replacekeyframe(keyframelibrary_t *library, char *_lpcstrName, keyframe_t *_newkeyframe): animationmanagement.cpp
replacekeyframe(keyframelibrary_t *library, char *_lpcstrName, keyframe_t *_newkeyframe): animationmanagement.cpp
resetbones
resetbones(bone_t *root): skeleton.cpp
resetbones(bone_t *root): skeleton.cpp
resetbounds
resetbounds(vec3f bounds[8], vec3f *minvalues, vec3f *maxvalues): collisiondetection.cpp
resetbounds(vec3f bounds[8], vec3f *minvalues, vec3f *maxvalues): collisiondetection.cpp
ResetModel
COpenGLControl
reshape
reshape(int w, int h): main.cpp
reshape(int w, int h): main.cpp
rightMultiply
UtilityBox
rotatebone
rotatebone(bone_t *bone, bone_t *parentbone, float pitch, float yaw, float azimuth): skeleton.cpp
rotatebone(bone_t *bone, bone_t *parentbone, float pitch, float yaw, float azimuth): skeleton.cpp
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