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Idle GModel.h
Idle_Run GModel.h
Idle_Strafe GModel.h
iFaces GMesh
IndexArray GMesh
Init GBone
initalized GShaderManager
InitGrenades Grenade
initialized GShader
InitPhysics GPhysicsManager
InputCallback GWindowManager.cpp
insertProperty GObject
iNumVertices GMesh
isButtonPressed GMouseManager
isEmpty GObject
IsFalling GModel
IsIdle GModel
IsJumping GModel
IsKeyPressed GKeyboardManager
IsLocked GModel
isModelViewing GCamera
isRandomDirection GParticleEmitter
iVBufferSize GMesh
iVerts GMesh
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