00001 #pragma once 00002 #include "creature.h" 00003 #include "Crosshair.h" 00004 00006 class Monster : public Creature 00007 { 00008 public: 00010 Monster(void); 00012 ~Monster(void); 00014 Monster(Monster *); 00016 int CreateDefaultWeapon(void); 00018 virtual int FireGun(double time, double dtime, int FLAGS); 00020 virtual Crosshair *GetCrosshair(void); 00021 };