Here is a list of all class members with links to the classes they belong to:
- r -
- r
: GRGBAColor
- Radius
: GBoundingSphere
- RandomTexId
: GGame
- Range
: GunDef
- readBuffer()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readByte()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readDouble()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readDword()
: MemoryReadBuffer
, UserStream
, MemoryWriteBuffer
- readFloat()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readWord()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- realloc()
: GControllerManager
- ReAttachToModel()
: GCamera
- Rebound()
: GSkeleton
- Rebuild()
: GBone
- RebuildMatrix()
: Creature
, GModel
- RecalculateBoneData()
: GModel
- RecalculateBoundingBox()
: GModel
- RecalculateBoundingSphere()
: GModel
- RecalculateMatrix()
: GCamera
- RegisterBullet()
: GPhysicsManager
, GSceneManager
- RegisterController()
: GPhysicsManager
- RegisterGrenade()
: GPhysicsManager
- RegisterParticle()
: GPhysicsManager
- RegisterPhysicalModel()
: GPhysicsManager
- RegisterPhysicalObject()
: GPhysicsManager
- RegisterPortal()
: GSceneManager
- ReloadTime
: GunDef
- RemoveBullet()
: GSceneManager
- RemoveCamera()
: GSceneManager
- RemoveDeadBullets()
: GSceneManager
- RemoveDeadModels()
: GSceneManager
- RemoveModel()
: GSceneManager
- RenderScene()
: GGame
- RenderStatusOutput()
: GSuxManager
- RenderText()
: GSuxManager
- Reset()
: GAnimatedMesh
, GAnimationManager
, GBone
- ResetAnimation()
: GModel
- ResetBounds()
: GBoundingBox
- ResetThrowingDistance()
: Player
- root
: GSkeleton
- roottranslation
: keyframe_t
- Rotate()
: GMesh
, GModel
, GBone
- rotate()
: GCamera
- Rotate()
: GSkeleton
- RotateVector()
: GQuaternion
- rotation
: GCamera
- Rotation
: GGraphicsObject
, GModel
- rotations
: GBone
- RunDir
: GModel