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ID_FILE_OPEN32771
resource.h
IDC_BUTTON2
resource.h
IDC_BUTTON4
resource.h
IDC_BUTTON_CLEARANIM
resource.h
IDC_BUTTON_PLAY
resource.h
IDC_BUTTON_REBUILD
resource.h
IDC_BUTTON_REPLACE
resource.h
IDC_BUTTON_RESET_CAM1
resource.h
IDC_BUTTON_RESET_MOD1
resource.h
IDC_BUTTON_SELANIM
resource.h
IDC_BUTTON_SELKEYFRAME
resource.h
IDC_BUTTON_STORE
resource.h
IDC_BUTTON_STOREANIM
resource.h
IDC_CHECK_BB
resource.h
IDC_CHECK_SHOWMESH
resource.h
IDC_CHECK_VOUTLINE
resource.h
IDC_EDIT1
resource.h
IDC_KEYFRAME_NAME
resource.h
IDC_LIST2
resource.h
IDC_LIST_ANIMATIONS
resource.h
IDC_LIST_KEYFRAMES
resource.h
IDC_OPENGL
resource.h
IDC_OPENGL2
resource.h
IDC_RADIO1
resource.h
IDC_RADIO2
resource.h
IDC_RADIO3
resource.h
IDC_SLIDER_ROTATION
resource.h
IDD
CAboutDlg.IDD()
CDialogDlg.IDD()
IDD_ABOUTBOX
resource.h
IDD_DIALOG_DIALOG
resource.h
IDM_ABOUTBOX
resource.h
IDR_MAINFRAME
resource.h
IDR_MENU1
resource.h
IDS_ABOUTBOX
resource.h
index
bone_t.index()
keyframe_t.index()
animationedge_t.index()
animation_t.index()
InitInstance
CDialogApp
initLights
main.cpp
initmatrix
initmatrix(bone_t *bone): skeleton.cpp
initmatrix(bone_t *bone): skeleton.cpp
InsertBoneToKeyframe
COpenGLControl
interpolate
interpolate(float oldvalue, float newvalue, float totaltime, float dt): skeleton.cpp
interpolate(float oldvalue, float newvalue, float totaltime, float dt): skeleton.cpp
INVERSE_TRANSLATION
bone_t
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