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- c -
c :
plane
Camera :
GModel
Cameras :
GSceneManager
Center :
GBoundingSphere
cgContext :
GShaderManager
children :
GBone
Children :
GModel
clipping :
GCamera
ClipSize :
GunDef
Collectables :
GGame
Color :
GLightSource
colorTexId :
GMesh
context :
GcgShader
ControllerManager :
GPhysicsManager
Cooking :
GPhysicsManager
CreationTime :
Bullet
,
Grenade
currentCommand :
GModel
currentedge :
GAnimationManager
CurrentGrenades :
Player
CurrentHitPoints :
Creature
currentSize :
MemoryWriteBuffer
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Generated on Fri Jun 18 2010 22:13:06 for Shoot'Em'Up by
1.7.0