#include <windows.h>
#include "glew.h"
#include "math.h"
#include "constants.h"
#include "GSingletonManager.h"
#include "GStringManager.h"
#include "GWindowManager.h"
#include "glfw.h"
#include "GKeyframeLoader.h"
#include "GAnimationLoader.h"
#include "GModelLoader.h"
#include "GMesh.h"
#include "GGame.h"
#include "GAnimatedMesh.h"
#include "GSkeleton.h"
#include "GSkeletonLoader.h"
#include "GCamera.h"
#include "GSceneManager.h"
#include "GMatrix16.h"
#include "GSoundManager.h"
#include "GSuxManager.h"
#include "Grenade.h"
#include "time.h"
#include "types.h"
Defines | |
#define | NOMINMAX |
#define | _USE_MATH_DEFINES |
#define | GLFW_DLL |
Functions | |
int | MainMenu (int argc, char *argv[]) |
int | Startup (int argc, char *argv[]) |
int | main (int argc, char *argv[]) |
#define _USE_MATH_DEFINES |
#define GLFW_DLL |
#define NOMINMAX |
int main | ( | int | argc, | |
char * | argv[] | |||
) |
int MainMenu | ( | int | argc, | |
char * | argv[] | |||
) |
int Startup | ( | int | argc, | |
char * | argv[] | |||
) |