#include <types.h>
Public Attributes | |
vector< vec3f > | vertices |
vector< vec3f > | transvertices |
model vertices in reference pose | |
vector< vec3f > | normals |
model vertices after skinning | |
vector< vec3f > | transnormals |
model normals in reference pose | |
vector< face_t > | faces |
model normals after skinning | |
vector< material_t > | materials |
model faces | |
skeleton_t * | skeleton |
model materials | |
vector< vertexmapper_t > | vertexmapper |
model skeleton for animation |
vector<face_t> model_t.faces |
model normals after skinning
vector<material_t> model_t.materials |
model faces
vector<vec3f> model_t.normals |
model vertices after skinning
model materials
vector<vec3f> model_t.transnormals |
model normals in reference pose
vector<vec3f> model_t.transvertices |
model vertices in reference pose
vector<vertexmapper_t> model_t.vertexmapper |
model skeleton for animation
vector<vec3f> model_t.vertices |