This is the complete list of members for
GcgEffect, including all inherited members.
Compile(int FLAGS) | GcgShader | [virtual] |
CompileAndLoad(int FLAGS) | GcgShader | [virtual] |
context | GcgShader | [protected] |
DisablePass() | GcgEffect | [virtual] |
DisableTexture(string param) | GcgShader | [virtual] |
effect | GcgShader | |
EnablePass() | GcgEffect | [virtual] |
EnableTexture(string param) | GcgShader | [virtual] |
GcgEffect(string name, string path, CGcontext *context) | GcgEffect | |
GcgShader(string name, string path, CGcontext *context) | GcgShader | |
GetNextPass() | GcgEffect | [virtual] |
GShader(string name, string path) | GShader | |
hasnextpass | GShader | [protected] |
initialized | GShader | [protected] |
Load(int FLAGS) | GcgShader | [virtual] |
name | GShader | |
parameters | GShader | [protected] |
pass | GcgEffect | |
path | GShader | |
profile | GcgShader | |
program | GcgShader | |
SetParameter1f(string param, float v1) | GcgShader | [virtual] |
SetParameter1fv(string param, float *v) | GcgShader | [virtual] |
SetParameter2f(string param, float v1, float v2) | GcgShader | [virtual] |
SetParameter2fv(string param, float *v) | GcgShader | [virtual] |
SetParameter3f(string param, float v1, float v2, float v3) | GcgShader | [virtual] |
SetParameter3fv(string param, float *v) | GcgShader | [virtual] |
SetParameter4f(string param, float v1, float v2, float v3, float v4) | GcgShader | [virtual] |
SetParameter4fv(string param, float *v) | GcgShader | [virtual] |
SetParameterMatrix(string param, float *mat) | GcgShader | [virtual] |
SetParameterMatrixArray(string param, long offset, long nelements, float *data) | GcgShader | [virtual] |
SetParameterTexture(string param, GLuint texobj) | GcgShader | [virtual] |
SetStateParameterMatrix(string param, CGGLenum matrix, CGGLenum transform) | GcgShader | [virtual] |
technique | GcgShader | |
type | GShader | |
~GcgEffect() | GcgEffect | |
~GcgShader() | GcgShader | [virtual] |
~GShader() | GShader | [virtual] |