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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
animation_t
animationedge_t
animationlibrary_t
AudioMapping
Bullet
Projectiles of all kinds
Creature
Base class for players, monsters, npc's, etc
Crosshair
face_t
facelist_t
facenode_t
Element of a face
FontDesc
force_t
GAnimatedMesh
GAnimationLoader
GAnimationManager
GBone
GBoundingBox
GBoundingSphere
GCamera
GcgEffect
GcgShader
GcgVertexShader
GCollectionManager
GControllerManager
GGame
GGraphicsObject
GHud
GHudElement
GKeyboardManager
GKeyframeLoader
GLightSource
GMathManager
GMathObject
GMatrix16
GMesh
GModel
Base class for all complex model types
GModelLoader
Singleton class for model loading. ATM only .obj meshes can be parsed
GMouseManager
GObject
GParticle
GParticleEmitter
GParticleEngine
GPhysicsManager
GProfiler
GQuaternion
Grenade
GRGBAColor
GSceneManager
GShader
GShaderManager
GSineLibrary
GSingletonManager< T >
GSkeleton
GSkeletonLoader
GSkyBox
GSoundManager
GStringManager
GSuxManager
GTextureManager
Gun
GunDef
GVec4f
GVideoManager
GWindow
GWindowManager
HitCallBack
keyframe_t
keyframelibrary_t
material_t
MemoryReadBuffer
MemoryWriteBuffer
Monster
Monster
with gun and very limited ai
motor_t
myRaycastReport
plane
Player
Portal
profiler_timemeasurement_t
propertylist_t
Generic properties for GObjects
rotor_t
SpawnPoint
texcoord2_t
UserStream
vertexmapper_t
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Generated on Fri Jun 18 2010 22:13:04 for Shoot'Em'Up by
1.7.0