This is the complete list of members for
GShader, including all inherited members.
Compile(int FLAGS)=0 | GShader | [pure virtual] |
CompileAndLoad(int FLAGS)=0 | GShader | [pure virtual] |
DisablePass()=0 | GShader | [pure virtual] |
DisableTexture(string param)=0 | GShader | [pure virtual] |
EnablePass()=0 | GShader | [pure virtual] |
EnableTexture(string param)=0 | GShader | [pure virtual] |
GetNextPass()=0 | GShader | [pure virtual] |
GShader(string name, string path) | GShader | |
hasnextpass | GShader | [protected] |
initialized | GShader | [protected] |
Load(int FLAGS)=0 | GShader | [pure virtual] |
name | GShader | |
parameters | GShader | [protected] |
path | GShader | |
SetParameter1f(string param, float v1)=0 | GShader | [pure virtual] |
SetParameter1fv(string param, float *v)=0 | GShader | [pure virtual] |
SetParameter2f(string param, float v1, float v2)=0 | GShader | [pure virtual] |
SetParameter2fv(string param, float *v)=0 | GShader | [pure virtual] |
SetParameter3f(string param, float v1, float v2, float v3)=0 | GShader | [pure virtual] |
SetParameter3fv(string param, float *v)=0 | GShader | [pure virtual] |
SetParameter4f(string param, float v1, float v2, float v3, float v4)=0 | GShader | [pure virtual] |
SetParameter4fv(string param, float *v)=0 | GShader | [pure virtual] |
SetParameterMatrix(string param, float *mat)=0 | GShader | [pure virtual] |
SetParameterMatrixArray(string param, long offset, long nelements, float *data)=0 | GShader | [pure virtual] |
SetParameterTexture(string param, GLuint texobj)=0 | GShader | [pure virtual] |
SetStateParameterMatrix(string param, CGGLenum matrix, CGGLenum transform)=0 | GShader | [pure virtual] |
type | GShader | |
~GShader() | GShader | [virtual] |