Go to the documentation of this file.00001 #pragma once
00002 #include <windows.h>
00003 #include <assert.h>
00004 #include <math.h>
00005 #include <stdio.h>
00006
00007 #define PI 3.141592654f
00008 #include "../header/typedef.h"
00009 #include "../header/v3.h"
00010 #include "../header/v3.inl"
00011 #include "../header/v4.h"
00012 #include "../header/v4.inl"
00013 #include "../header/m3x3.h"
00014 #include "../header/m3x3.inl"
00015 #include "../header/m4x4.h"
00016 #include "../header/m4x4.inl"
00017 #include "../header/frustum.h"
00018 #include "../header/frustum.inl"
00019 #include "../header/List.h"
00020 #include "../header/Array.h"
00021 #include "../header/Array.inl"
00022 #include "../header/ArrayList.h"
00023 #include "../header/ArrayList.inl"
00024 #include "../header/Static.h"
00025 #include "../header/Static.inl"
00026 #include "../header/Thread.h"
00027 #include "../header/Timer.h"
00028 #include "../header/LightData.h"
00029 #include "../header/MeshData.h"
00030 #include "../header/TextureData.h"
00031 #include "../header/Camera.h"
00032
00033
00034 #define SAVEFREE(p) if(p){free(p); p=0;}