00001 #pragma once 00002 00005 class Texture : public ITexture 00006 { 00007 public: 00010 Texture(GLint textureIndex); 00012 virtual ~Texture(void); 00013 00015 GLint getTextureIndex() { return m_textureIndex; } 00016 00017 protected: 00018 GLint m_textureIndex; 00019 }; 00020 00021 typedef Texture* pTexture;