compute(const m4x4< Real > &) | Frustum< Real > | [inline] |
Frustum(void) | Frustum< Real > | |
Frustum(const m4x4< Real > &) | Frustum< Real > | |
intersect(float3 position, float radius) | Frustum< Real > | [inline] |
operator[](const int i) | Frustum< Real > | [inline] |
operator[](const int i) const | Frustum< Real > | [inline] |
~Frustum(void) | Frustum< Real > | [inline] |