applyForce(float3 vec) | Player | |
checkForLevelObjects() | Player | |
checkWinCondition() | Player | |
explosion() | Player | |
getCannonPosition() | Player | |
getCurrentLevel() | Player | [inline] |
getMovingCannonPosition(bool slowDown) | Player | |
getSelectedBall() | Player | [inline] |
isMoving() | Player | |
loadBallLabels() | Player | |
loadCannonball(IPhysic *physic) | Player | |
loadGameState(int saveSlot, float3 cameraPosition) | Player | |
loadNewLevel(int levelNumber) | Player | |
outOfBalls() | Player | |
Player(Gui *gui, Level *level, IAudio *audio, IRender *render, Camera &camera) | Player | |
playExplosionSound() | Player | |
resetCannonLabels() | Player | |
resetOtherCannonBalls() | Player | |
resetSaveLabel() | Player | [inline] |
restart() | Player | |
saveGameState(int saveSlot, float3 cameraPosition) | Player | |
saveGameStatesToFiles() | Player | |
selectedBallAvailable() | Player | [inline] |
setBallsLeftLabel(pIControl ballsLeft) | Player | |
setBallType(int ballType) | Player | |
setGameOver(pIControl gameOver) | Player | [inline] |
setWinLabel(pIControl winLabel) | Player | [inline] |
~Player(void) | Player |