#include <windows.h>
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include "../header/typedef.h"
#include "../header/v3.h"
#include "../header/v3.inl"
#include "../header/v4.h"
#include "../header/v4.inl"
#include "../header/m3x3.h"
#include "../header/m3x3.inl"
#include "../header/m4x4.h"
#include "../header/m4x4.inl"
#include "../header/frustum.h"
#include "../header/frustum.inl"
#include "../header/List.h"
#include "../header/Array.h"
#include "../header/Array.inl"
#include "../header/ArrayList.h"
#include "../header/ArrayList.inl"
#include "../header/Static.h"
#include "../header/Static.inl"
#include "../header/Thread.h"
#include "../header/Timer.h"
#include "../header/LightData.h"
#include "../header/MeshData.h"
#include "../header/TextureData.h"
#include "../header/Camera.h"
#include "../header/typedef.h"
#include "../header/v3.h"
#include "../header/v3.inl"
#include "../header/v4.h"
#include "../header/v4.inl"
#include "../header/m3x3.h"
#include "../header/m3x3.inl"
#include "../header/m4x4.h"
#include "../header/m4x4.inl"
#include "../header/frustum.h"
#include "../header/frustum.inl"
#include "../header/List.h"
#include "../header/Array.h"
#include "../header/Array.inl"
#include "../header/ArrayList.h"
#include "../header/ArrayList.inl"
#include "../header/Static.h"
#include "../header/Static.inl"
#include "../header/Thread.h"
#include "../header/Timer.h"
#include "../header/LightData.h"
#include "../header/TextureData.h"
#include "../header/Camera.h"
Go to the source code of this file.
Defines | |
#define | PI 3.141592654f |
#define | SAVEFREE(p) if(p){free(p); p=0;} |