, including all inherited members.
asRotation(const Real x, const Real y, const Real z) | m3x3< Real > | [inline] |
asRotationX(const Real angle) | m3x3< Real > | [inline] |
asRotationY(const Real angle) | m3x3< Real > | [inline] |
asRotationZ(const Real angle) | m3x3< Real > | [inline] |
asScale(const Real x, const Real y, const Real z) | m3x3< Real > | [inline] |
get(Real &a, Real &b, Real &c, Real &d, Real &e, Real &f, Real &g, Real &h, Real &i) | m3x3< Real > | [inline] |
identity(void) | m3x3< Real > | [inline] |
invert(void) | m3x3< Real > | [inline] |
m | m3x3< Real > | |
m3x3() | m3x3< Real > | [inline] |
m3x3(const m3x3< Real > &mat) | m3x3< Real > | [inline] |
m3x3(const Real a, const Real b, const Real c, const Real d, const Real e, const Real f, const Real g, const Real h, const Real i) | m3x3< Real > | [inline] |
m9 | m3x3< Real > | |
operator!=(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator()(const unsigned char i) | m3x3< Real > | [inline] |
operator()(const unsigned char i) const | m3x3< Real > | [inline] |
operator()(const unsigned char i, const unsigned char j) | m3x3< Real > | [inline] |
operator()(const unsigned char i, const unsigned char j) const | m3x3< Real > | [inline] |
operator*=(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator+=(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator-=(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator=(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator==(const m3x3< Real > &a) | m3x3< Real > | [inline] |
operator[](const unsigned char i) | m3x3< Real > | [inline] |
operator[](const unsigned char i) const | m3x3< Real > | [inline] |
scale(const Real x, const Real y, const Real z) | m3x3< Real > | [inline] |
set(const Real a, const Real b, const Real c, const Real d, const Real e, const Real f, const Real g, const Real h, const Real i) | m3x3< Real > | [inline] |
transpose(void) | m3x3< Real > | [inline] |
zero(void) | m3x3< Real > | [inline] |