Body Member List

This is the complete list of members for Body, including all inherited members.
applyForce(float3 vec)Body [virtual]
Body(const float3 &position, const float3 &rotation)Body
getActor(void)Body
getPosition()Body [virtual]
getRadius()IBody [inline]
getTransformation(void)IBody [inline]
IBody(const float3 &position, const float3 &rotation)IBody [inline]
isMoving()Body [virtual]
radiusIBody [protected]
setActor(NxActor *actor)Body
setGlobalPosition(float3 position)Body [virtual]
setIdentity()IBody [inline]
setMass(int mass)Body [virtual]
setPosition(const float3 &position)IBody [inline]
setRadius(float r)IBody [inline]
setRotation(const float3 &rotation)IBody [inline]
slowDown()Body [virtual]
stopMotion()Body [virtual]
transformationIBody [protected]
~Body()Body [virtual]
~IBody(void)IBody [inline, virtual]