m4x4< Real > Member List

This is the complete list of members for m4x4< Real >, including all inherited members.
as3x3(void)m4x4< Real > [inline]
as3x3(void) const m4x4< Real > [inline]
asRotation(const Real x, const Real y, const Real z)m4x4< Real > [inline]
asRotationX(const Real angle)m4x4< Real > [inline]
asRotationY(const Real angle)m4x4< Real > [inline]
asRotationZ(const Real angle)m4x4< Real > [inline]
asScale(const Real x, const Real y, const Real z)m4x4< Real > [inline]
asTranslation(const Real x, const Real y, const Real z)m4x4< Real > [inline]
det(void)m4x4< Real > [inline]
get(Real &a, Real &b, Real &c, Real &d, Real &e, Real &f, Real &g, Real &h, Real &i, Real &j, Real &k, Real &l, Real &m, Real &n, Real &o, Real &p)m4x4< Real > [inline]
identity(void)m4x4< Real > [inline]
invert(void)m4x4< Real > [inline]
lookAt(const v3< Real > &camPos, const v3< Real > &camDirUnion, const v3< Real > &camUp)m4x4< Real > [inline]
lookAt(const Real eyex, const Real eyey, const Real eyez, const Real centerx, const Real centery, const Real centerz, const Real upx, const Real upy, const Real upz)m4x4< Real > [inline]
mm4x4< Real >
m16m4x4< Real >
m4x4()m4x4< Real > [inline]
m4x4(const m3x3< Real > &mat)m4x4< Real > [inline]
m4x4(const m4x4< Real > &mat)m4x4< Real > [inline]
m4x4(const Real *f)m4x4< Real > [inline]
m4x4(const Real a, const Real b, const Real c, const Real d, const Real e, const Real f, const Real g, const Real h, const Real i, const Real j, const Real k, const Real l, const Real m, const Real n, const Real o, const Real p)m4x4< Real > [inline]
operator!=(const m4x4< Real > &a)m4x4< Real > [inline]
operator()(const int i)m4x4< Real > [inline]
operator()(const int i) const m4x4< Real > [inline]
operator()(const int row, const int col)m4x4< Real > [inline]
operator()(const int row, const int col) const m4x4< Real > [inline]
operator*=(const m4x4< Real > &a)m4x4< Real > [inline]
operator+=(const m4x4< Real > &a)m4x4< Real > [inline]
operator-=(const m4x4< Real > &a)m4x4< Real > [inline]
operator=(const m4x4< Real > &a)m4x4< Real > [inline]
operator==(const m4x4< Real > &a)m4x4< Real > [inline]
operator[](const int i)m4x4< Real > [inline]
operator[](const int i) const m4x4< Real > [inline]
projection(const int width, const int height, const Real Near, const Real Far, const Real FOV)m4x4< Real > [inline]
set(const Real a, const Real b, const Real c, const Real d, const Real e, const Real f, const Real g, const Real h, const Real i, const Real j, const Real k, const Real l, const Real m, const Real n, const Real o, const Real p)m4x4< Real > [inline]
transpose(void)m4x4< Real > [inline]
vm4x4< Real >
zero(void)m4x4< Real > [inline]