Player Member List

This is the complete list of members for Player, including all inherited members.
applyForce(float3 vec)Player
checkForLevelObjects()Player
checkWinCondition()Player
explosion()Player
getCannonPosition()Player
getCurrentLevel()Player [inline]
getMovingCannonPosition(bool slowDown)Player
getSelectedBall()Player [inline]
isMoving()Player
loadBallLabels()Player
loadCannonball(IPhysic *physic)Player
loadGameState(int saveSlot, float3 cameraPosition)Player
loadNewLevel(int levelNumber)Player
outOfBalls()Player
Player(Gui *gui, Level *level, IAudio *audio, IRender *render, Camera &camera)Player
playExplosionSound()Player
resetCannonLabels()Player
resetOtherCannonBalls()Player
resetSaveLabel()Player [inline]
restart()Player
saveGameState(int saveSlot, float3 cameraPosition)Player
saveGameStatesToFiles()Player
selectedBallAvailable()Player [inline]
setBallsLeftLabel(pIControl ballsLeft)Player
setBallType(int ballType)Player
setGameOver(pIControl gameOver)Player [inline]
setWinLabel(pIControl winLabel)Player [inline]
~Player(void)Player