direction | Sound | |
distance | Sound | |
list | Sound | |
load(::pBuffer buffer, bool dynamic, float3 *position, float3 *velocity, float3 *direction, float distance, float coneAngle, bool loop, float volume) | Sound | |
m_dynamic | Sound | |
m_play | Sound | |
m_playing | Sound | |
pause() | Sound | |
pause(void)=0 | Sound | [pure virtual] |
play() | Sound | |
play(void)=0 | Sound | [pure virtual] |
position | Sound | |
resume() | Sound | |
resume(void)=0 | Sound | [pure virtual] |
Sound(ArrayList< Sound * > &) | Sound | |
source | Sound | |
stop() | Sound | |
stop(void)=0 | Sound | [pure virtual] |
update(float3 *listener) | Sound | |
velocity | Sound | |
~Sound() | Sound |