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src/render/header/Texture.h

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00001 #pragma once
00002 
00005 class Texture : public ITexture
00006 {
00007 public:
00010         Texture(GLint textureIndex);
00012         virtual ~Texture(void);
00013 
00015         GLint getTextureIndex() { return m_textureIndex; }
00016 
00017 protected:
00018         GLint m_textureIndex;
00019 };
00020 
00021 typedef Texture* pTexture;

Generated on Fri Jun 18 2010 17:48:39 for Cannonball by  doxygen 1.7.0