getBallCount(int index) | SaveState | [inline] |
getBallPosition() | SaveState | [inline] |
getCameraPosition() | SaveState | [inline] |
getLevel() | SaveState | [inline] |
getSelectedBall() | SaveState | [inline] |
loadFromFile(wchar *filename) | SaveState | |
saveAvailable() | SaveState | [inline] |
SaveState(void) | SaveState | |
saveToFile(wchar *filename) | SaveState | |
setBallCount(int index, int value) | SaveState | [inline] |
setBallPosition(float3 position) | SaveState | [inline] |
setCameraPosition(float3 position) | SaveState | [inline] |
setLevel(int level) | SaveState | [inline] |
setSaved() | SaveState | [inline] |
setSelectedBall(int ball) | SaveState | [inline] |
~SaveState(void) | SaveState |