Here is a list of all class members with links to the classes they belong to:
- g -
- g
: Pixel
- GammaBlue
: BITMAP_HEADER
- GammaGreen
: BITMAP_HEADER
- GammaRed
: BITMAP_HEADER
- geom
: LevelObjectBody
- Geometry()
: Geometry
- geometry
: DrawCall
, GuiDrawCall
- geometryID
: rvg::Body
, LevelObjectBody
- get()
: Static< T, SIZE >
, v3< Real >
, v4< Real >
, Array< T >
, List< T >
, m3x3< Real >
, m4x4< Real >
- getAbsX()
: MouseDevice
- getAbsY()
: MouseDevice
- getActor()
: Body
- getBallCount()
: SaveState
- getBallPosition()
: SaveState
- getBaseIndex()
: Geometry
- getBaseVertex()
: Geometry
- getBoneID()
: rvg::Armature
- getBtnsDown()
: MouseDevice
- getBtnsUp()
: MouseDevice
- getCameraPosition()
: SaveState
- getCannonPosition()
: Player
- getChanged()
: MouseDevice
, KeyboardDevice
- getColor()
: ILight
- getCurrentLevel()
: Player
- getCursor()
: IWindow
, Window
- getCursorPosition()
: IWindow
, Window
- GetDefaultDevice()
: ALDeviceList
- GetDeviceName()
: ALDeviceList
- getDevices()
: InputWindow
, IWindow
, Window
- GetDeviceVersion()
: ALDeviceList
- getDirection()
: Camera
- getDisplay()
: IWindow
, Window
- getDx()
: MouseDevice
- getDy()
: MouseDevice
- getDz()
: MouseDevice
- getEnableBlending()
: IRender
, Render
- getEnableCulling()
: IRender
, Render
- getEnableLinearTexture()
: IRender
, Render
- getEnableMipmap()
: IRender
, Render
- getEnableWireframe()
: IRender
, Render
- GetErrorString()
: CWaves
- getEyeSeparation()
: Camera
- getFarPlane()
: Camera
- getFieldOfView()
: Camera
- GetFirstFilteredDevice()
: ALDeviceList
- getFocalLength()
: Camera
- getGeometry()
: Control
, IControl
- getGuiMatrix()
: Render
- getHeight()
: Control
, IControl
, Camera
- getIndex()
: Control
, IControl
- getIndexCount()
: rvg::Indices
, Geometry
- getItem()
: Level
- getKeyboardMap()
: IWindow
, Window
- getKeysDown()
: KeyboardDevice
- getKeysUp()
: KeyboardDevice
- getLevel()
: SaveState
- getMaterialID()
: rvg::Materials
- GetMaxNumSources()
: ALDeviceList
- getMeshID()
: rvg::Meshes
- getMouseMap()
: IWindow
, Window
- getMovingCannonPosition()
: Player
- getName()
: IControl
, rvg::Mesh
, rvg::Material
, Control
- getNearPlane()
: Camera
- GetNextFilteredDevice()
: ALDeviceList
- getNumBodies()
: rvg::Bodies
- GetNumDevices()
: ALDeviceList
- getNumEmpties()
: rvg::Empties
- getNumLights()
: rvg::Lights
- getNumMaterials()
: rvg::Materials
- getNumMeshes()
: rvg::Meshes
- getParent()
: IWindow
, Window
- getPosition()
: IBody
, Body
, ILight
, Camera
- getProjMatrix()
: Camera
- getRadius()
: IBody
- getRef()
: Array< T >
, List< T >
, Static< T, SIZE >
- getRotation()
: Camera
- getScreenX()
: MouseDevice
- getScreenY()
: MouseDevice
- getSelectedBall()
: SaveState
, Player
- getSize()
: Window
, IWindow
- getStart()
: Level
- getState()
: IWindow
, Window
- getStyle()
: IWindow
, Window
- getTexture()
: IControl
, Control
- getTextureIndex()
: Texture
- getTitle()
: IWindow
, Window
- getTransformation()
: IBody
- getUniform()
: Shader
- getVertexCount()
: Geometry
, rvg::Vertices
- getVertexSize()
: rvg::Vertices
- getViewMatrix()
: Camera
- getViewProjMatrix()
: Camera
- getVisible()
: IControl
, Control
- GetWaveALBufferFormat()
: CWaves
- GetWaveData()
: CWaves
- GetWaveDataOffset()
: CWaves
- GetWaveFormatExHeader()
: CWaves
- GetWaveFormatExtensibleHeader()
: CWaves
- GetWaveFrequency()
: CWaves
- GetWaveSize()
: CWaves
- GetWaveType()
: CWaves
- getWidth()
: IControl
, Camera
, Control
- getWindow()
: IWindow
, Window
- getX()
: Control
, IControl
- getY()
: IControl
, Control
- Green
: BGR16
, RGBA
, BGR
, BGRA
- GreenMask
: BITMAP_HEADER
- group
: LevelObjectBody
- gui
: Render
- Gui()
: Gui
- guiCallback()
: RenderListener
- guiColor
: Render
- GuiData()
: GuiData
- guidSubFormat
: WAVEFMT
- guiInstanceCallback()
: RenderListener
- guiIsShown()
: IRender
, Render
- guiTexIdx
: Render
- guiUVIndex
: Render