This is the complete list of members for
Physic, including all inherited members.
createBox(float3 position, float3 rotation, float width, float height, float depth, float density, ushort colGroup=0, int material=0, bool dynamic=false) | Physic | [virtual] |
createDummy(float3 position, float3 rotation) | Physic | [virtual] |
createExplosion(float3 position) | Physic | [virtual] |
createMesh(float3 position, float3 rotation, float *vertices, int vertexSize, int numVertices, ushort *indices, int numIndices, float density, ushort colGroup=0, int material=0, bool dynamic=false) | Physic | [virtual] |
createSphere(float3 position, float3 rotation, float radius, float density, ushort colGroup=0, int material=0, bool dynamic=false) | Physic | [virtual] |
freeBody(pIBody &) | Physic | [virtual] |
init(void) | Physic | [virtual] |
Physic(void) | Physic | |
uninit(void) | Physic | [virtual] |
update(float dt) | Physic | [virtual] |
~IPhysic(void) | IPhysic | [inline, virtual] |
~Physic(void) | Physic | [virtual] |