#include <TextureData.h>
Public Attributes | |
int | width |
int | height |
Pixel * | data |
Structure defining a mip map. A mip map is a 2D texture.
Definition at line 14 of file TextureData.h.
Definition at line 17 of file TextureData.h.
int MipMap::height |
Definition at line 16 of file TextureData.h.
int MipMap::width |
Definition at line 16 of file TextureData.h.