getUniform(const char *uniformName) | Shader | |
init(const wchar *vertexShaderFilename, const wchar *pixelShaderFilename) | Shader | |
setIsGui(bool ui) | Shader | [inline] |
Shader(void) | Shader | |
Shader(const wchar *vertexShaderFilename, const wchar *pixelShaderFilename) | Shader | |
uninit(void) | Shader | |
use(void) | Shader | |
~Shader(void) | Shader |