applyForce(float3 vec)=0 | IBody | [pure virtual] |
getPosition()=0 | IBody | [pure virtual] |
getRadius() | IBody | [inline] |
getTransformation(void) | IBody | [inline] |
IBody(const float3 &position, const float3 &rotation) | IBody | [inline] |
isMoving()=0 | IBody | [pure virtual] |
radius | IBody | [protected] |
setGlobalPosition(float3 position)=0 | IBody | [pure virtual] |
setIdentity() | IBody | [inline] |
setMass(int mass)=0 | IBody | [pure virtual] |
setPosition(const float3 &position) | IBody | [inline] |
setRadius(float r) | IBody | [inline] |
setRotation(const float3 &rotation) | IBody | [inline] |
slowDown()=0 | IBody | [pure virtual] |
stopMotion()=0 | IBody | [pure virtual] |
transformation | IBody | [protected] |
~IBody(void) | IBody | [inline, virtual] |