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Here are the classes, structs, unions and interfaces with brief descriptions:
_GUID
ALDEVICEINFO
ALDeviceList
rvg::Armature
Armature
Class
Array< T >
ArrayList< T >
BGR
BGR16
BGRA
BITMAP_FILEHEADER
BITMAP_HEADER
BMP_SIGNATURE
rvg::Bodies
Bodies
Class
Body
rvg::Body
Body
Class
rvg::Bone
Bone
Class
Buffer
REAL::AUDIO::BufferData
BufferData_struct
Button
GUI
Button
Camera
CmdLogger
Control
GUI controler
CursorPosition
Cursor position
CWaves
Device
Input
Device
DeviceInfo
Input
Device
Info Structur
DrawCall
Structure defining a draw call
rvg::dualQuat
Dual Quaternion Class
DummyLogger
rvg::Empties
Empties
Class
rvg::Empty
Emptie Class
EventDeviceListener
Abstract class which listens to device events
EventRenderListener
Abstract class which listens to render events
EventWindowListener
Abstract class which listens to window events
rvg::File
File
Class
Frustum< Real >
gemetryHeader
Geometry
Gui
GUI class
GuiData
GuiDrawCall
Structure defining a GUI draw call
GuiVertex
IAudio
IBody
IControl
IGeometry
ILight
rvg::Indices
Indices
Class
REAL::AUDIO::InputStream
InputStream_struct
InputWindow
Instance
IPhysic
IRender
ITexture
IWindow
KeyboardDevice
Keyboard
Device
KeyboardInput
Keyboard input structure
KeyboardMap
Level
Level
class
LevelItem
LevelObjectBody
rvg::Light
Light
Class
LightData
rvg::Lights
Lights
Class
List< T >
Log
m3x3< Real >
m4x4< Real >
rvg::Material
Material
Class
rvg::Materials
Materials
Class
MemoryReadBuffer
MemoryWriteBuffer
rvg::Mesh
Mesh
Class
MeshData
Structure defining an indexed mesh
rvg::Meshes
Meshes
Class
MipMap
Module
MouseDevice
Mouse
Device
MouseInput
Mouse input structure
MouseMap
Music
ogg_stream
OpenAL
OPENALFNTABLE
Orientation< Real >
OutputStream_struct
pcmwaveformat_tag
Physic
Pixel
Structure defining a pixel
Player
Player
class
rvg::quat
Quaternion Class
Render
RenderDesc
Description of the renderer
RenderListener
RGBA
RIFFCHUNK
rvgHeader
rvlHeader
SaveState
Section
Class defining a critical section
Shader
Shader
class. This class is used /// to load and compile shader programs
SListener
SMusicOGG
Sound
SoundBuffer
SoundBufferWAVE
Static< T, SIZE >
Texture
TextureData
Thread
Timer
Precission timer
tWAVEFORMATEX
Uniform
Class representing an uniform /// parameter of a shader program
UserStream
v3< Real >
v4< Real >
Vertex
Structure defining a vertex
rvg::Vertex
Vertex
Class
rvg::Vertices
Vertices
Class
WAVEFILEHEADER
WAVEFILEINFO
WAVEFMT
waveformat_tag
WAVEFORMATEXTENSIBLE
Window
Implementation of the
IWindow
interface
WindowInfo
WindowListener
WindowSize
Window
size and position
Generated on Fri Jun 18 2010 17:48:41 for Cannonball by
1.7.0