set1f(const float) | Uniform | |
set1i(const int) | Uniform | |
set2f(const float, const float) | Uniform | |
set3fv(const float3 *, int num=1) | Uniform | |
set3x3fv(const float3x3 *, int num=1) | Uniform | |
set4fv(const float4 *, int num=1) | Uniform | |
set4x4fv(const float4x4 *, int num=1) | Uniform | |
Uniform(void) | Uniform | |
Uniform(GLint uniformLocation) | Uniform | |
Uniform(const Uniform &) | Uniform | |
~Uniform(void) | Uniform |