This is the complete list of members for
Gui, including all inherited members.
addControl(pIControl) | Gui | |
createButton(float x, float y, float width, float height, void callback(pIControl), int textureIndex) | Gui | |
createLabel(float x, float y, float width, float height, int textureIndex) | Gui | |
Gui(IRender &render, IPhysic &physic, pMouseDevice mouse, const MouseMap &mousemap) | Gui | |
hideAllStatusLabels() | Gui | |
hideFPS() | Gui | |
loadBMP(const wchar *filename, int &width, int &height, Pixel **outData) | Gui | [protected] |
loadTextureData(const wchar *colorFilename, const wchar *normalFilename, const wchar *heightFilename, TextureData &out) | Gui | [protected] |
loadTGA(const wchar *filename, int &width, int &height, Pixel **outData) | Gui | [protected] |
loadUnknown(const wchar *filename, int &width, int &height, Pixel **outData) | Gui | [protected] |
m_controls | Gui | [protected] |
m_fpsLabel | Gui | [protected] |
m_guiTexture | Gui | [protected] |
m_mouse | Gui | [protected] |
m_mouseMap | Gui | [protected] |
m_numControls | Gui | [protected] |
m_physic | Gui | [protected] |
m_render | Gui | [protected] |
m_statusLabels | Gui | [protected] |
m_winnerLabel | Gui | [protected] |
setFPSValue(int fps) | Gui | |
setGuiTexture(wchar *textureColor) | Gui | |
setUpStatusLabels() | Gui | |
ShiftRightByMask(uint Color, uint Mask, uint DistributeToBits=8) | Gui | [protected] |
showFPS() | Gui | |
showStatusLabel(int index) | Gui | |
showWinnerLabel() | Gui | [inline] |
update() | Gui | |
~Gui(void) | Gui | |