- l -
- leave()
: Section
- length()
: Array< T >
, v3< Real >
, Static< T, SIZE >
- length2()
: v3< Real >
- Level()
: Level
- listener()
: IAudio
, OpenAL
- load()
: SoundBuffer
, SoundBufferWAVE
, Music
, SMusicOGG
, Sound
, Level
- loadBallLabels()
: Player
- loadBMP()
: Gui
, Level
- loadCannonball()
: Player
- loadFromFile()
: SaveState
- loadGameState()
: Player
- loadGeometry()
: Level
- loadMeshData()
: Level
- loadNewLevel()
: Player
- loadTextureData()
: Gui
, Level
- loadTGA()
: Gui
, Level
- loadUnknown()
: Gui
, Level
- LoadWaveFile()
: CWaves
- lookAt()
: m4x4< Real >
- loop()
: InputWindow
, IWindow
, Window