Level Member List

This is the complete list of members for Level, including all inherited members.
getItem(int index)Level [inline]
getStart(void)Level [inline]
intersectsEnd(float3 pos, float radius=1.f)Level [inline]
intersectsItem(float3 pos, float radius=1.f)Level [inline]
Level(IPhysic &physic, IRender &render)Level
load(const wchar *filename, const wchar *textureDir)Level
loadBMP(const wchar *filename, int &width, int &height, Pixel **outData)Level [protected]
loadGeometry(const wchar *filename, const char *name, pIGeometry &geometry)Level
loadGeometry(const wchar *filename, const char *name, pIGeometry &geometry, MeshData &meshData)Level
loadMeshData(FILE *file, MeshData &meshData, const char *name=0)Level [protected]
loadTextureData(const wchar *colorFilename, const wchar *normalFilename, const wchar *heightFilename, TextureData &out)Level [protected]
loadTGA(const wchar *filename, int &width, int &height, Pixel **outData)Level [protected]
loadUnknown(const wchar *filename, int &width, int &height, Pixel **outData)Level [protected]
removeItem(int index)Level [inline]
setItemGeometry(CannonballType type, pIGeometry geometry)Level [inline]
unload(void)Level
~Level()Level