Gui Member List

This is the complete list of members for Gui, including all inherited members.
addControl(pIControl)Gui
createButton(float x, float y, float width, float height, void callback(pIControl), int textureIndex)Gui
createLabel(float x, float y, float width, float height, int textureIndex)Gui
Gui(IRender &render, IPhysic &physic, pMouseDevice mouse, const MouseMap &mousemap)Gui
hideAllStatusLabels()Gui
hideFPS()Gui
loadBMP(const wchar *filename, int &width, int &height, Pixel **outData)Gui [protected]
loadTextureData(const wchar *colorFilename, const wchar *normalFilename, const wchar *heightFilename, TextureData &out)Gui [protected]
loadTGA(const wchar *filename, int &width, int &height, Pixel **outData)Gui [protected]
loadUnknown(const wchar *filename, int &width, int &height, Pixel **outData)Gui [protected]
m_controlsGui [protected]
m_fpsLabelGui [protected]
m_guiTextureGui [protected]
m_mouseGui [protected]
m_mouseMapGui [protected]
m_numControlsGui [protected]
m_physicGui [protected]
m_renderGui [protected]
m_statusLabelsGui [protected]
m_winnerLabelGui [protected]
setFPSValue(int fps)Gui
setGuiTexture(wchar *textureColor)Gui
setUpStatusLabels()Gui
ShiftRightByMask(uint Color, uint Mask, uint DistributeToBits=8)Gui [protected]
showFPS()Gui
showStatusLabel(int index)Gui
showWinnerLabel()Gui [inline]
update()Gui
~Gui(void)Gui