Here is a list of all class members with links to the classes they belong to:
- r -
- r
: Pixel
- radius
: rvg::Light
, IBody
, Render
, rvg::Light
- readBuffer()
: MemoryReadBuffer
, UserStream
, MemoryWriteBuffer
- readByte()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readDouble()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- readDword()
: MemoryWriteBuffer
, MemoryReadBuffer
, UserStream
- readFloat()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- ReadWaveData()
: CWaves
- readWord()
: UserStream
, MemoryWriteBuffer
, MemoryReadBuffer
- real
: rvg::dualQuat
- recreate()
: ogg_stream
, SMusicOGG
- Red
: RGBA
, BGRA
, BGR
, BGR16
- RedMask
: BITMAP_HEADER
- remainingLength
: REAL::AUDIO::InputStream
, InputStream_struct
- remove()
: Array< T >
, List< T >
, Static< T, SIZE >
- removeIndex()
: Array< T >
, List< T >
, Static< T, SIZE >
- removeItem()
: Level
- removeListener()
: Window
, IWindow
, Window
- Render()
: Render
- RenderListener()
: RenderListener
- replace()
: Array< T >
, Static< T, SIZE >
, List< T >
- replaceIndex()
: Static< T, SIZE >
, Array< T >
, List< T >
- Reserved
: BGR16
, BITMAP_FILEHEADER
- reserveDeviceMemory()
: Render
- reset()
: KeyboardDevice
, MouseDevice
- resetCannonLabels()
: Player
- resetCurrentGeometry()
: Render
, IRender
- ResetFilters()
: ALDeviceList
- resetOtherCannonBalls()
: Player
- resetSaveLabel()
: Player
- resize()
: Array< T >
- restart()
: Player
- resume()
: Music
, Sound
, SMusicOGG
, Sound
, ogg_stream
- rot
: rvg::Body
, rvg::Light
- rotate()
: Camera
- rotation
: LevelObjectBody