Render Member List

This is the complete list of members for Render, including all inherited members.
bluredRender
cameraPositionRender
camPositionRender
clear(void)Render [virtual]
colorArrayRender
createButton(pIGeometry geometry, pITexture texture, void callback(pIControl))Render [virtual]
createColorDrawCall(pIGeometry geometry, pIBody body)Render [virtual]
createControl(pIGeometry geometry, pITexture texture)Render [virtual]
createDrawCall(pITexture texture, pIGeometry geometry, pIBody body)Render [virtual]
createGeometry(MeshData &meshData)Render [virtual]
createGuiDrawCall(pIControl control)Render [virtual]
createSkyBox(TextureData &, TextureData &, TextureData &, TextureData &, TextureData &, TextureData &)Render [virtual]
createTexture(TextureData &textureData)Render [virtual]
detailArrayRender
dofRender
environmentRender
freeGeometry(pIGeometry &geometry)Render [virtual]
freeTexture(pITexture &texture)Render [virtual]
getEnableBlending(void)Render [inline, virtual]
getEnableCulling(void)Render [inline, virtual]
getEnableLinearTexture()Render [inline, virtual]
getEnableMipmap()Render [inline, virtual]
getEnableWireframe(void)Render [inline, virtual]
getGuiMatrix(int width, int height)Render [protected, virtual]
guiRender
guiColorRender
guiIsShown()Render [inline, virtual]
guiTexIdxRender
guiUVIndexRender
init(HWND hwnd, int width, int heigth, RenderDesc &desc)Render [virtual]
initGLEW(void)Render [protected, virtual]
keepCurrentGeometry(void)Render [virtual]
lightColorArrayRender
lightColorsRender
lightPositionArrayRender
lightPositionsRender
modelViewMatRender
normalMatRender
projMatRender
radiusRender
Render(void)Render
reserveDeviceMemory(int width, int height, RenderDesc &desc)Render [protected, virtual]
resetCurrentGeometry(void)Render [virtual]
setEnableBlending(bool b)Render [inline, virtual]
setEnableCulling(bool b)Render [inline, virtual]
setEnableLinearTexture(bool b)Render [virtual]
setEnableMipmap(bool b)Render [virtual]
setEnableWireframe(bool b)Render [inline, virtual]
setLight(int index, LightData &lightData)Render [virtual]
shaderRender
sharpRender
skyboxRender
texIdxRender
textureRender
toggleGui()Render [virtual]
uninit(void)Render [virtual]
update(Camera &camera)Render [virtual]
updateScreenSize(int width, int height)Render [virtual]
viewMatRender
~IRender(void)IRender [inline, virtual]
~Render(void)Render [virtual]