Camera() | Camera | [inline] |
getDirection(void) | Camera | [inline] |
getEyeSeparation(void) | Camera | [inline] |
getFarPlane(void) | Camera | [inline] |
getFieldOfView(void) | Camera | [inline] |
getFocalLength(void) | Camera | [inline] |
getHeight(void) | Camera | [inline] |
getNearPlane(void) | Camera | [inline] |
getPosition(void) | Camera | [inline] |
getProjMatrix(void) | Camera | [inline] |
getRotation(void) | Camera | [inline] |
getViewMatrix(void) | Camera | [inline] |
getViewProjMatrix(void) | Camera | [inline] |
getWidth(void) | Camera | [inline] |
isLeftEye(void) | Camera | [inline] |
move(float forward, float right) | Camera | [inline] |
rotate(float dx, float dy, float dz) | Camera | [inline] |
setEyeSeparation(float eyeSep) | Camera | [inline] |
setFarPlane(float farPlane) | Camera | [inline] |
setFieldOfView(float fov) | Camera | [inline] |
setFocalLength(float focalLength) | Camera | [inline] |
setHeight(int height) | Camera | [inline] |
setNearPlane(float nearPlane) | Camera | [inline] |
setPosition(float3 position) | Camera | [inline] |
setRotation(float3 rotation) | Camera | [inline] |
setWidth(int width) | Camera | [inline] |
swapEyes(void) | Camera | [inline] |
~Camera() | Camera | [inline] |