- i -
- IBody()
: IBody
- identity()
: m3x3< Real >
, v3< Real >
, v4< Real >
, m4x4< Real >
- init()
: IPhysic
, InputWindow
, IWindow
, Physic
, Window
, IRender
, Render
, OpenAL
, Shader
, Array< T >
, IAudio
, Section
, Timer
- initGLEW()
: Render
- InputWindow()
: InputWindow
- insert()
: Array< T >
, List< T >
, Static< T, SIZE >
- intersect()
: Frustum< Real >
- intersectsEnd()
: Level
- intersectsItem()
: Level
- invert()
: m3x3< Real >
, m4x4< Real >
- isDevice()
: Device
- isDown()
: KeyboardDevice
, MouseDevice
- IsExtensionSupported()
: ALDeviceList
- isKeyboard()
: Device
, KeyboardDevice
- isLeftEye()
: Camera
- isLooping()
: ogg_stream
, SMusicOGG
- isMouse()
: MouseDevice
, Device
- isMoving()
: IBody
, Body
, Player
- isPlaying()
: ogg_stream
, SMusicOGG
- isUp()
: KeyboardDevice
, MouseDevice
- IsWaveID()
: CWaves