Defines

src/util/include/util.h File Reference

#include <windows.h>
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include "../header/typedef.h"
#include "../header/v3.h"
#include "../header/v3.inl"
#include "../header/v4.h"
#include "../header/v4.inl"
#include "../header/m3x3.h"
#include "../header/m3x3.inl"
#include "../header/m4x4.h"
#include "../header/m4x4.inl"
#include "../header/frustum.h"
#include "../header/frustum.inl"
#include "../header/List.h"
#include "../header/Array.h"
#include "../header/Array.inl"
#include "../header/ArrayList.h"
#include "../header/ArrayList.inl"
#include "../header/Static.h"
#include "../header/Static.inl"
#include "../header/Thread.h"
#include "../header/Timer.h"
#include "../header/LightData.h"
#include "../header/MeshData.h"
#include "../header/TextureData.h"
#include "../header/Camera.h"
#include "../header/typedef.h"
#include "../header/v3.h"
#include "../header/v3.inl"
#include "../header/v4.h"
#include "../header/v4.inl"
#include "../header/m3x3.h"
#include "../header/m3x3.inl"
#include "../header/m4x4.h"
#include "../header/m4x4.inl"
#include "../header/frustum.h"
#include "../header/frustum.inl"
#include "../header/List.h"
#include "../header/Array.h"
#include "../header/Array.inl"
#include "../header/ArrayList.h"
#include "../header/ArrayList.inl"
#include "../header/Static.h"
#include "../header/Static.inl"
#include "../header/Thread.h"
#include "../header/Timer.h"
#include "../header/LightData.h"
#include "../header/TextureData.h"
#include "../header/Camera.h"

Go to the source code of this file.

Defines

#define PI   3.141592654f
#define SAVEFREE(p)   if(p){free(p); p=0;}

Define Documentation

#define PI   3.141592654f

Definition at line 7 of file util.h.

#define SAVEFREE (   p  )     if(p){free(p); p=0;}

Definition at line 34 of file util.h.