Defines

src/cannonball/src/Player.cpp File Reference

#include "main.h"

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Defines

#define CASE(levelNumber)

Define Documentation

#define CASE (   levelNumber  ) 
Value:
file[0] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_up.bmp");\
        file[1] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_down.bmp");\
        file[2] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_west.bmp");\
        file[3] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_east.bmp");\
        file[4] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_south.bmp");\
        file[5] = TEXT("../bin/textures/")TEXT(#levelNumber)TEXT("_north.bmp")