This is the complete list of members for
Level, including all inherited members.
getItem(int index) | Level | [inline] |
getStart(void) | Level | [inline] |
intersectsEnd(float3 pos, float radius=1.f) | Level | [inline] |
intersectsItem(float3 pos, float radius=1.f) | Level | [inline] |
Level(IPhysic &physic, IRender &render) | Level | |
load(const wchar *filename, const wchar *textureDir) | Level | |
loadBMP(const wchar *filename, int &width, int &height, Pixel **outData) | Level | [protected] |
loadGeometry(const wchar *filename, const char *name, pIGeometry &geometry) | Level | |
loadGeometry(const wchar *filename, const char *name, pIGeometry &geometry, MeshData &meshData) | Level | |
loadMeshData(FILE *file, MeshData &meshData, const char *name=0) | Level | [protected] |
loadTextureData(const wchar *colorFilename, const wchar *normalFilename, const wchar *heightFilename, TextureData &out) | Level | [protected] |
loadTGA(const wchar *filename, int &width, int &height, Pixel **outData) | Level | [protected] |
loadUnknown(const wchar *filename, int &width, int &height, Pixel **outData) | Level | [protected] |
removeItem(int index) | Level | [inline] |
setItemGeometry(CannonballType type, pIGeometry geometry) | Level | [inline] |
unload(void) | Level | |
~Level() | Level | |