#include <Particle.h>
Collaboration diagram for Particle:
Public Member Functions | |
Particle (void) | |
void | Render (void) |
~Particle (void) | |
Public Attributes | |
bool | pause |
float | blockSize |
VECTOR3D | blockPos |
std::vector< particle > | particleVector |
Private Attributes | |
int | numParticle |
float | slowDown |
float | x |
float | y |
float | z |
float | size |
particle | tempParticle |
GLuint | texture |
Particle::Particle | ( | void | ) |
default constructor for the particle
Particle::~Particle | ( | void | ) |
particle destructor
void Particle::Render | ( | void | ) |
particle rendermethod
bool Particle::pause |
float Particle::blockSize |
VECTOR3D Particle::blockPos |
std::vector<particle> Particle::particleVector |
int Particle::numParticle [private] |
float Particle::slowDown [private] |
float Particle::x [private] |
float Particle::y [private] |
float Particle::z [private] |
float Particle::size [private] |
particle Particle::tempParticle [private] |
GLuint Particle::texture [private] |