#include <UncoveredGameTileModel.h>
Inheritance diagram for UncoveredGameTileModel:
Public Member Functions | |
void | render () |
UncoveredGameTileModel () | |
~UncoveredGameTileModel () | |
Data Fields | |
GLfloat * | cArray |
GLubyte * | iArray |
string | label |
GLfloat * | vArray |
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Definition at line 53 of file UncoveredGameTileModel.h. References cArray, iArray, uncoveredTileColors, uncoveredTileFaces, uncoveredTileVertices, and vArray. |
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Definition at line 58 of file UncoveredGameTileModel.h. |
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This funtion renders a model during the game. It's virtual since the render function for each model might look different. Implements Model. Definition at line 10 of file UncoveredGameTileModel.cpp. |
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Definition at line 49 of file UncoveredGameTileModel.h. Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel(). |
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Definition at line 50 of file UncoveredGameTileModel.h. Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel(). |
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Definition at line 51 of file UncoveredGameTileModel.h. |
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Definition at line 48 of file UncoveredGameTileModel.h. Referenced by render(), UncoveredGameTileModel(), and ~UncoveredGameTileModel(). |