#include "Model.h"
#include <gl/gl.h>
#include <string>
Go to the source code of this file.
Variables | |
static GLfloat | uncoveredTileColors [16] |
static GLubyte | uncoveredTileFaces [6] |
static GLfloat | uncoveredTileVertices [12] |
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Initial value: { 0.1, 0.2, 0.1, 0.0, 0.1, 0.2, 0.1, 0.0, 0.1, 0.2, 0.1, 0.0, 0.1, 0.2, 0.1, 0.0, }
Definition at line 32 of file UncoveredGameTileModel.h. Referenced by UncoveredGameTileModel::UncoveredGameTileModel(). |
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Initial value: { 0, 1, 2, 0, 2, 3, }
Definition at line 40 of file UncoveredGameTileModel.h. Referenced by UncoveredGameTileModel::UncoveredGameTileModel(). |
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Initial value: { -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,-1.0f, -1.0f, 0.0f,-1.0f, }
Definition at line 24 of file UncoveredGameTileModel.h. Referenced by UncoveredGameTileModel::UncoveredGameTileModel(). |