#include <Model.h>
Inheritance diagram for Model:
Public Member Functions | |
Model () | |
virtual void | render ()=0 |
virtual | ~Model () |
Private Attributes | |
GLfloat | centerX |
GLfloat | centerY |
GLfloat | centerZ |
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Empty construtor.
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Empty destructor.
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This funtion renders a model during the game. It's virtual since the render function for each model might look different. Implemented in CoveredGameTileModel, and UncoveredGameTileModel. |
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Center of the Model in x direction (object coordinates).
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Center of the Model in x direction (object coordinates).
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Center of the Model in x direction (object coordinates).
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