#include "Model.h"
#include <gl/gl.h>
#include <string>
Go to the source code of this file.
Variables | |
static GLfloat | coveredTileColors [32] |
static GLubyte | coveredTileFaces [30] |
static GLfloat | coveredTileVertices [24] |
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Initial value: { 0.1, 0.3, 0.1, 0.0, 0.1, 0.3, 0.1, 0.0, 0.1, 0.3, 0.1, 0.0, 0.1, 0.3, 0.1, 0.0, 0.5, 0.5, 0.5, 0.0, 0.5, 0.5, 0.5, 0.0, 0.5, 0.5, 0.5, 0.0, 0.5, 0.5, 0.5, 0.0 }
Definition at line 35 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel::CoveredGameTileModel(). |
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Initial value: { 0, 4, 5, 0, 1, 5, 0, 4, 3, 1, 2, 5, 2, 5, 6, 2, 3, 7, 2, 7, 6, 4, 5, 6, 4, 7, 6, 4, 7, 3 }
Definition at line 47 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel::CoveredGameTileModel(). |
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Initial value: { -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f,-1.0f, -1.0f, 0.0f,-1.0f, -0.8f, 0.2f, 0.8f, 0.8f, 0.2f, 0.8f, 0.8f, 0.2f,-0.8f, -0.8f, 0.2f,-0.8f, }
Definition at line 23 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel::CoveredGameTileModel(). |