00001 00012 #include "Model.h" 00013 #include "CoveredGameTileModel.h" 00014 00015 #include <gl/gl.h> 00016 #include <iostream> 00017 00018 using namespace std; 00019 00020 void CoveredGameTileModel::render() { 00021 glNormal3f(0.0f, 1.0f, 0.0f); 00022 glVertexPointer(3, GL_FLOAT, 0, vArray); 00023 glColorPointer(4, GL_FLOAT, 0, cArray); 00024 glDrawElements(GL_TRIANGLES, 30, GL_UNSIGNED_BYTE, iArray); 00025 }