#include <CoveredGameTileModel.h>
Inheritance diagram for CoveredGameTileModel:
Public Member Functions | |
CoveredGameTileModel () | |
void | render () |
~CoveredGameTileModel () | |
Data Fields | |
GLfloat * | cArray |
GLubyte * | iArray |
GLfloat * | vArray |
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The Constructor simply sets the Pointers to the static arrays.
Definition at line 72 of file CoveredGameTileModel.h. References cArray, coveredTileColors, coveredTileFaces, coveredTileVertices, iArray, and vArray. |
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The destructor deletes the references to the static arrays.
Definition at line 78 of file CoveredGameTileModel.h. |
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This function is a concrete implementation of the function Model::render().
Implements Model. Definition at line 20 of file CoveredGameTileModel.cpp. |
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Pointer to the (static) colour array.
Definition at line 67 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel(). |
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Pointer to the (static) index array.
Definition at line 69 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel(). |
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Pointer to the (static) vertex array.
Definition at line 65 of file CoveredGameTileModel.h. Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel(). |