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D:/Archiv/Projekte/OpenGL/quaxbomber03/GameTile.h

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00001 
00008 #ifndef _GAMETILE_
00009 #define _GAMETILE_
00010 
00011 #include "Quaxbomber.h"
00012 #include "Model.h"
00013 #include "CoveredGameTileModel.h"
00014 
00015 #include <String>
00016 #include <vector>
00017 #include <gl/gl.h>
00018 
00019 using namespace std;
00020 
00021 class GameTile {
00022   public:
00038     enum InvisibleState {CLEAN, BOMB, LIFE, TIMEFREEZER};
00039     
00058     enum VisibleState {COVERED, UNCOVERED, COVERED_ACTIVE, UNCOVERED_ACCTIVE, COVERED_BOMB_MARKED, COVERED_BOMB_PROPOSED, EXPLODE};
00059     
00061     InvisibleState currentIState;
00063     VisibleState currentVState;
00065     int bombCounter;
00067     int goodieCounter;
00068     
00070     vector<Model*> modelList;
00072     vector<GameTile*> neighborList;
00073     
00074   // Interface, doumentation in the implementation file GameTile.cpp
00075   public:
00076     GameTile();
00077     GameTile(InvisibleState invState, VisibleState visState);
00078     void setInvisibleState(InvisibleState s);
00079     void setVisibleState(VisibleState s);
00080     void addModel(Model *m);
00081     void addNeighbor(GameTile *gt);
00082     void renderModel();
00083     void uncover();
00084     int getBombCounter();
00085     int getGoodieCounter();   
00086 };
00087 
00088 #endif

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