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CoveredGameTileModel Class Reference

#include <CoveredGameTileModel.h>

Inheritance diagram for CoveredGameTileModel:

Model

Public Member Functions

 CoveredGameTileModel ()
void render ()
 ~CoveredGameTileModel ()

Data Fields

GLfloat * cArray
GLubyte * iArray
GLfloat * vArray

Constructor & Destructor Documentation

CoveredGameTileModel  )  [inline]
 

The Constructor simply sets the Pointers to the static arrays.

Definition at line 72 of file CoveredGameTileModel.h.

References cArray, coveredTileColors, coveredTileFaces, coveredTileVertices, iArray, and vArray.

~CoveredGameTileModel  )  [inline]
 

The destructor deletes the references to the static arrays.

Definition at line 78 of file CoveredGameTileModel.h.

References cArray, iArray, and vArray.


Member Function Documentation

void render  )  [virtual]
 

This function is a concrete implementation of the function Model::render().

Implements Model.

Definition at line 20 of file CoveredGameTileModel.cpp.

References cArray, iArray, and vArray.


Field Documentation

GLfloat* cArray
 

Pointer to the (static) colour array.

Definition at line 67 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel().

GLubyte* iArray
 

Pointer to the (static) index array.

Definition at line 69 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel().

GLfloat* vArray
 

Pointer to the (static) vertex array.

Definition at line 65 of file CoveredGameTileModel.h.

Referenced by CoveredGameTileModel(), render(), and ~CoveredGameTileModel().


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