CrossProd(CVector3 v1, CVector3 v2, bool normalize=true) | CVector3 | |
CVector3(GLfloat c_x=0.0, GLfloat c_y=0.0, GLfloat c_z=0.0) | CVector3 | |
CVector3(TVertex from, TVertex to) | CVector3 | |
DotProd(CVector3 v) | CVector3 | |
DotProd(TPoint3 p) | CVector3 | |
DotProd(TVertex v) | CVector3 | |
Normalize(GLfloat p_length=1.0) | CVector3 | |
Set(GLfloat p_x, GLfloat p_y, GLfloat p_z) | CVector3 | |
Set(TVertex from, TVertex to) | CVector3 | |
x (Definiert in CVector3) | CVector3 | |
y (Definiert in CVector3) | CVector3 | |
z (Definiert in CVector3) | CVector3 | |
~CVector3() (Definiert in CVector3) | CVector3 |