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debris.h

00001 /*
00002   Debris - A 3D-Space-Shooter Game based on OpenGL
00003   Copyright (C) 2002  Daniel Wagner <daniel@kwaxi.org> and
00004   Sebastian Zambal <e9826978@student.tuwien.ac.at>
00005 
00006   file: debris.h
00007 */
00008 
00009 #pragma once
00010 
00011 #include <windows.h>
00012 #include <stdio.h>
00013 #include <stdlib.h>
00014 #include <math.h>
00015 #include <gl/gl.h>
00016 #include <gl/glu.h>
00017 #include <gl/glaux.h>
00018 #include <gl/glut.h>
00019 #include <fmod.h>
00020 #include <fmod_errors.h>
00021 
00022 #include "l3ds.h"
00023 #include "DObject.h"
00024 #include "DKeyboard.h"
00025 #include "DTextures.h"
00026 #include "DGeometry.h"
00027 #include "DObject3D.h"
00028 #include "DCollisionDetection.h"
00029 #include "DShot.h"
00030 #include "DSpaceShip.h"
00031 #include "DParticleSystem.h"
00032 #include "DLevel.h"
00033 #include "DMenu.h"
00034 #include "DSystem.h"
00035 #include "DThings.h"
00036 #include "DSound.h"
00037 
00038 #define UNDEFINED 0
00039 #define SPACESTATION 1
00040 #define SPACESHIP 2
00041 #define RADIOACTIVE 3
00042 #define SATELLITE 4
00043 #define UP 5
00044 #define SHOT 6
00045 #define FIGHTER 7
00046 #define TV 8
00047 
00048 #define PI 3.14159265358f
00049 
00050 #define MODE_MENU 1
00051 #define MODE_GAME 2
00052 #define MODE_LEVELOVER 3
00053 #define MODE_GAMEOVER 4
00054 
00055 #define WIDTH 1280
00056 #define HEIGHT 1024
00057 
00058 #define CHECK_FRAMES_TIME 15
00059 
00060 #define MAX_GEOMETRY 100
00061 
00062 void printFloat(void *type, float f, float x, float y, float z);
00063 void printInt(void *type, int value, float x, float y, float z);
00064 void printString(void *type, char *s, float x, float y, float z);
00065 void printFloat(void *type, float f);
00066 void printInt(void *type, int value);
00067 void printString(void *type, char *s);

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