Build & Install Instructions for FakedReality Engine:
12th March 2003, Bernhard Glück
12th April 2003, Bernhard Glück
18th April 2003, Bernhard Glück
Requirements ( General )
A copy of the official boost 1.30.0 distribution.
Requirements ( Win32 )
Microsoft Visual Studio .NET 2002
( We will be switching development over
to Microsoft Visual
Studio .NET 2003 soon. )
Building( Win32 )
Using the Visual Studio Environment:
Make sure you have boost1_30_0 installed. ( as detailed below )
Go to your Tools->Options->Projects->Vc Directories Tab and
add the directory you have boost installed as an include directory.
Do a checkout of the FakedReality source tree ( or an update if you already had it )
Load Projects\Win32\Vc7\Vc7.sln into Visual Studio .NET
Build the projects, one at a time.
The solution build feature does not work, thanks to a bug
in the
Microsoft Visual Studio .NET 2002 build environment. The recommended
build
sequence is:
Core,Application,Iris,IrisD3d9,IrisMax,Editor. You can build
debug/release
versions as you want.
Be patient.
Using the build scripts:
Make sure you have boost1_30_0 installed. ( as detailed below )
Go to your Tools->Options->Projects->Vc Directories Tab and
add the directory you have boost installed as an include directory.
Do a checkout of the FakedReality source tree ( or an update if you already had it )
Go to the Scripts\Win32 subdirectory ( best done using the command line )
Set the
Environment Variable “VISUAL_STUDIO_ROOT” to your
installation directory
of Visual Studio .NET. Command line
example “SET VISUAL_STUDIO_ROOT= c:\program
files\Microsoft Visual Studio .NET”
Call “build.bat” This builds all configurations ( Release/Debug ) of all modules, and also generates the reference documentation.
Be patient
Boost 1.30.0 installation:
Download the boost 1.30.0 distribution from the boost website ( www.boost.org )
Unpack the files to a directory of your choice.
Optional ( for now ) build boost 1.30.0 ( follow the instructions included with boost itself for that )