Art Tool Installation:
At the moment there are two main tools for artists included in the FakedReality Distribution:
Prepare: A command line tool that
allows to convert a variety of 3D mesh formats into the
engines
native format ( XVF )
IrisMax: A utiltiy plugin for 3D Studio MAX ( 5.0,5.1,5.1SP1 supported, 4.2 might work too ) which exports all mesh data from 3DSMAX and also includes support for Character Studio and Biped/Physique Modifiers for character animation.
Prepare
Installation:
After a successful build ( or if you as
a artist received already prebuilt binaries ) just copy
Prepare.exe
to a directory of your choice, and store the files
FrCore.dll and FrIris.dll alongside with them in the same directory.
It might be needed also to install the VisualC runtime libraries
too, so copy all the MSVC*.dll files in the directory too. Now you
can start the Prepare tool from there. It might be convenient to set
a PATH variable to the directory you installed the tool, so you can
call it from anywhere.
IrisMax
Installation:
After a successful build ( or if you as
a artist received already prebuilt binaries ) copy FrIrisMax.dlu to
your Plugins subdirectory of your 3D Studio MAX installation path.
Now copy the MSVC*dll into your 3D Studio MAX installation
directory. Then copy IGame.dll in the same directory, as well as the
FrCore.dll and FrIris.dll files. Now start up 3D Studio, change to
the utility tab, and click on “More”
you should see “IrisMaxPlugin” listed here. Just click on the entry and you're ready to export.