#version 430 core


layout (location = 0) in vec3 Position;
layout (location = 1) in vec3 Velocity;
layout (location = 2) in float Age;

out vec3 Position0;
out vec3 Velocity0;
out float Age0;



void main()
{
    Position0 = Position;
    Velocity0 = Velocity;
    Age0 = Age;
}