|
Stefan Maierhofer |


![]()
|
International Conference on Shape
Modelling and Applications 2002 |
|||||||
|
Abstract |
As a general approach to
procedural mesh definition we propose two mechanisms for mesh modification:
generalized subdivision and rule based mesh growing. In standard subdivision,
a specific subdivision rule is applied to a mesh to get a succession of
meshes converging to a limit surface. A generalized approach allows different
subdivision rules at each level of the subdivision process. By limiting the
variations introduced at each level, convergence can be ensured; however in a
number of cases it may be of advantage to exploit the expressivity of
different subdivision steps at each level, without imposing any limits. Rule
based mesh growing is an extension of L-systems to not only work on symbols,
but connected symbols, representing faces in a mesh. This mechanism allows
the controlled introduction of more complex geometry in places where it is
needed to model fine details. Using both these mechanisms in combination we
demonstrate, that a great variety of complex objects can be easily modeled
and compactly represented. |
||||||
|
Download |
|||||||
|
Images |
|
||||||
![]()
|
Dissertation, 2002 |
|
|
Abstract |
As a
general approach to procedural mesh definition, two mechanisms for mesh
modification are proposed: generalized subdivision meshes and rule-based mesh
growing ... |
|
Download |
|
![]()
|
Talk, October 2001 |
|
|
Description |
Presented
at the Institute of Computer Graphics in Vienna. |
|
Links |
|
![]()
|
Software |
|
|
Description |
ART is a
modular, portable, open-source rendering package being developed at the Institute of Computer Graphics in Vienna. |
|
Links |
|
![]()
|
Technical Report, 2001 |
|||||||
|
Abstract |
A new semi-automatic method for
determining parameters for L-based plant modeling systems is introduced. It
is shown that many of the parameters necessary to create realistic plants can
be extracted semi-automatically from photographs of real plants. By replacing
numerical parameters with a more intuitive set of graphical modeling primitives,
it is possible to significantly speed up the design process of complex
three-dimensional shapes, such as plants. We also explain how to add small
scale detail and natural transitions to skeletal models of plants to further
improve the design process. |
||||||
|
Download |
|||||||
|
Images |
|
||||||
![]()
![]()
|
CESCG 2000 |
|
|
Links |
|
![]()
|
Masters Thesis, 1999 |
|||||
|
Abstract |
This work
discusses the simulation of light interacting with participating media and
presents a flexible framework which allows for the incorporation of a wide
variety of different volume rendering methods. |
||||
|
Download |
|||||
|
Images |
|
||||
![]()
This
page is maintained by Stefan Maierhofer. It was last updated on June 14, 2002.