Informatikpraktikum I I

SEAM

Project duration: 1998  Contact: Roman Rath , Clemens Pecinovsky 
Description
The purpose of this practical study was to implement SEAMs (Spatially Extended Anchor Mechanism) in the existing remote rendering environment. This feature enables a graphical interconnection and relation between distributed virtual environments.
Design goals
  • Uni directional Seam
  • Roaming (entering) the secondary world at the correct position
  • Movable Seams (in the primary as well as in the secondary world)
  • No Seam recursion
Problems
  • Server acts as a Client in the secondary world
  • Distinction between objects from the primary world and objects from the sencondary worlds
  • Enhancement of the network-protocol
Seam
Network 
Layout
SServer: Server of secondary world (behaves as client to the PServer) 

PServer: Server of primary world

 
 

Screenshots

 
 

Technical documentation

This page is maintained by Clemens Pecinovsky and Roman Rath. It was last updated on October 08, 1998.
If you have any comments, please send a message to rath@cg.tuwien.ac.at. or  peci@cg.tuwien.ac.at