Keywords: multi-layer rendering,
image-based rendering, environment mapping, computer games, real-time graphics,
particle systems, special effects, flare, glare.
Note that it is impossible to distinguish these three layers after they have been composited, since there occurs no motion parallax between them. For the viewer, a panoramic background rendered in this way just looks like a single spherical panorama, albeit with different resolutions for different areas (solid angles).
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| Leng97 | Jed Lengyel and John Snyder. Rendering With Coherent Layers. In SIGGRAPH ’97 Conference Proceedings. pp. 233-242, 1997. |
| McMi95 | Leonard McMillan and Gary Bishop. Plenoptic Modeling: An Image-Based Rendering System. In SIGGRAPH ’95 Conference Proceedings. pp. 39-46, 1995. |
| Parsec | Parsec – A 3-D Network Space Fight Simulator. More information available from http://www.cg.tuwien.ac.at/~msh/parsec.html. |
| Reev83 | William T. Reeves. Particle Systems - A Technique for Modeling a Class of Fuzzy Objects. In SIGGRAPH ’83 Conference Proceedings. pp. 359-376, 1983. |
| Reed94 | Todd Reed and Brian Wyvill. Visual Simulation of Lightning. In SIGGRAPH ’94 Conference Proceedings. pp. 359-363, 1994. |
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| Szel96 | Richard Szeliski. Video Mosaics for Virtual Environments. In IEEE Computer Graphics and Applications, 16(3). pp. 22-30, 1996. |
| Szel97 | Richard Szeliski and Heung-Yeung Shum. Creating Full View Panoramic Image Mosaics and Environment Maps. In SIGGRAPH ’97 Conference Proceedings. pp. 251-258, 1997. |
| Parsec Screenshot #1 | Parsec Screenshot #2 |
| Close-up view of a firebird.
An object-camera is available for every spacecraft. |
Chasing a firebird trying to escape.
A sun as light-source causes lens-flare. |
| Parsec Screenshot #3 | Parsec Screenshot #4 |
| In-flight shot of a firebird with its
lightning-device activated. |
A firebird is destroyed by beams of lightning.
The protective shield is activated as soon as the beams hit. |
| Parsec Screenshot #5 | Parsec Screenshot #6 |
| A humming-bird starting to explode.
Semi-transparent textures are overlaid multiple times. |
Being in the midst of a particle explosion. |
| Parsec Screenshot #7 | Parsec Screenshot #8 |
| Scavenger surrounded by invulnerability
shield
rendered using a particle-sphere. Planet in the background. |
Flying right through an energy field. |