popping out of the image, they seem to be sunken in. (Nevertheless you can view the 3D-image and get the three-dimensional-impression !) [BACC 1994]
Pictures rendered for wall-eyed viewing can be seen "behind" the plane. Therefore you should try to see through the plane (orient the axes of your eyes to infinity) while focusing on the image plane. To achieve that, it is useful to view a picture with a reflecting surface because when trying to look at your reflection you look "through" the plane. [INGL 1994]
Pictures for cross-eyed viewing are a bit more difficult to see, as they lie between the viewer and the plane. To see those pictures one has to focus on the plane but must turn his eyes towards his nose until the axes of the eyes are crossed. The advantage of this method is, that it is possible to generate very large images that can be viewed from a long distance, whereas wall-eyed pictures are limited in their size. [INGL 1994]
For cross-eyed pictures you should stand arm-length away from the picture. Hold your finger on the picture and focus on the finger. When you slowly move your finger towards your nose, you should see the image about half the distance between your nose and the picture.