Another way to reduce this effect is to interpolate colors by using fractional parts of the stereo separation values. As a side effect the resulting images look a bit fuzzy.
The second possibility is to animate the 3D-image. The biggest problem is to maintain a continuous look of the background, because the colors of the pixels respond with strong varia-tions to small changes of the 3D-picture.
It is also possible to create SIRDS showing different images viewed wall-eyed and cross-eyed [KURU 1994] (see the next chapter for an explanation of the viewing techniques). Using a chain-link method for the constraints (like our algorithm does) a wall-eyed SIRDS can be generated. In a second step the chains just have to be updated for the additional constraints of the cross-eyed image. The main disadvantage of this method is that is produces "foggy", diffi-cult to view images. An alternative method is to use pixels for cross and wall-eyed viewing alternating, which will at least reduce the horizontal resolution by 50%.
There is also no difficulty in putting several cross-eyed pictures into a stereogram. To ex-plain how to view them, the concept of "order of match of random buffers" has to be intro-duced. A match of random buffers of zero order equals to viewing the plane SIRDS image. The cross-eyed match of random buffers of nth order is shown in the following figure.
The "order of match" concept
In general, the greatest problem of multi-picture SIRDS is that they have lower quality and are more difficult to view than single picture SIRDS.