|
High responsiveness of a visualization system to user actions is a
crucial factor for the effectivity of data exploration and
analysis. The rendering times for the surface rendering [44],
MIP [42] and two-level volume rendering approach [22]
used by RTVR can be found in chapter 4. Thus, instead of
broadly surveying the behavior of each method, a comparison of the
measured times for rendering the same data set with RTVR using various
methods is given in table 6.1. The measurements have
been carried out on a PII/400MHz PC using the virtual machine of
JDK1.3 from Sun and the AWT frontend of RTVR. The size of the rendered
images is
. The first row shows timings for the data set shown
in figure 6.1. Skin, bones, and vessels are represented
by their surface voxels. The rendering is carried out using MIP, DVR,
a gray-scale DVR view, and a combination of DVR for the vessels and
MIP for bones and skin. The second row displays timings for the
head data shown in figure 6.7b, with bone, skin and vessels
represented as surfaces. The data set in row 3 is similar to
the one depicted in figure 6.8b. The basin is represented by it's
surface voxels, the chaotic attractor is a highly complex structure,
and is thus treated as a truly volumetric object.
The pure rendering time reflects the rendering performance for most
interactions. These include interactive changes of the viewing
parameters (viewer position and zoom), changes to content of look-up
tables (moving light source, changing transfer function), and changes
to the parameters and rendering modes of objects. Clipping operations
require scanning and reordering of object voxels. During simple clipping
of all objects at an axis aligned plane, the response time increases
by approximately 40% compared to when changing viewer position. Time
required for clipping at more complex
objects depends on the complexity of the test which has to be
performed for each
voxel. Clipping of a complex scene at an oblique plane, for example, can
be done with 1-2 frames per second. During browsing through large (time or
parameter) series of
volumes, voxel data may have to be fetched from disk cache, thus
increasing the response time by the time required to read the
data. Depending on the size of the scene, this may range from few
milliseconds, to more than one second. The time for extraction of new objects
from a volume depends on the complexity of the segmentation criteria
and on the amount of voxels selected (gradient computation). The
extraction of an iso-surface from a
volume for example requires
approximately 1.5 seconds.
The choice of the virtual machine used to execute the application has
severe impact on the performance. Among the tested runtime
environments, fastest execution and rendering has
been observed for the VMs (1.1.6++, 1.2, 1.3) from Sun on
Windows and (1.1.8, 1.2, 1.3) from IBM on Windows and Linux. Virtual
machines provided by web-browsers are in general slower, probably due
to additionally performed security checks. Worst results are obtained by
the VM which is used by Netscape browsers (Version
4.7.4) on Linux -
the results are more than ten times slower than the timings in
table 6.1.