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Related Publications

This thesis is based on the following publications:


L. Mroz, A. König, and E. Gröller: Real-Time Maximum Intensity Projection. Published in Data Visualization '99, Proc. of the Joint EUROGRAPHICS - IEEE TCVG Symposium on Visualization 1999, pp. 135-144, Vienna, Austria, May, 1999. An extended and revised version republished as


L. Mroz, A. König, and E. Gröller: Maximum Intensity Projection at Warp Speed. Published in Computers & Graphics, 24(3), pp. 343-352, June, 2000.


L. Mroz, H. Hauser, and E. Gröller: Interactive High-Quality Maximum Intensity Projection. Published in Proc. of the EUROGRAPHICS 2000 Conference, pp. C-341-C-350, Interlaken, Switzerland, August, 2000.


L. Mroz, R. Wegenkittl and E. Gröller: Mastering Interactive Surface Rendering for Java-Based Diagnostic Applications. Published in Proc. of the IEEE Visualization 2000 Conference, pp. 437-440, Salt Lake City, USA, October, 2000.


H. Hauser, L. Mroz, G-I. Bischi, and E. Gröller: Two-Level Volume Rendering - Fusing MIP and DVR. Published in Proc. of the IEEE Visualization 2000 Conference, pp. 211-218, Salt Lake City, USA, October, 2000. Revised and extended version republished as


H. Hauser, L. Mroz, G-I. Bischi, and E. Gröller: Two-Level Volume Rendering. Published in IEEE Transactions on Visualization and Computer Graphics., 7(3), pp. 242-252.


G.-I. Bischi, L. Mroz, and H. Hauser: Studying Basin Bifurcations in Nonlinear Triopoly Games by Using 3D Visualization. Published in Journal of Nonlinear Analysis, 2001.


L. Mroz, H. Hauser: Space-Efficient Boundary Representation of Volumetric Objects. Published in Data Visualization 2001, Proc. of the Joint EUROGRAPHICS - IEEE TCVG Symposium on Visualization 2001, pp. 193-202, Ascona, Switzerland, June 2001.


L. Mroz and H. Hauser: RTVR - a Flexible Java Library for Interactive Volume Rendering. Published in Proc. of the IEEE Visualization 2001 Conference, pp. 279-286, San Diego, USA, October, 2001.


B. Csébfalvi, L. Mroz, H. Hauser, A. König, and E. Gröller: Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering. Published in Proc. of the EUROGRAPHICS 2000 Conference, pp. C-452-C-460, Manchester, UK, August, 2001.


next up previous contents
Next: Contents Up: Real-Time Volume Visualization on Previous: Kurzfassung   Contents
Lukas Mroz, May 2001,
mailto:mroz@cg.tuwien.ac.at.