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Projection
As no scaling is performed during (shear/warp)
projection to the base plane and nearest-neighbor interpolation is
used, voxels are projected onto integer coordinates within the
base plane. Assuming that
is the main viewing axis, and thus the
base plane is the
-plane, the projected position (index within
the image buffer) of a voxel
is
is the offset of the voxel with
within
a volume slice
at depth
,
is the width of the base plane
image in pixels. The resulting value can be directly used as an
index to access the affected pixel of the base plane.
Lukas Mroz, May 2001, mailto:mroz@cg.tuwien.ac.at.