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Interactive Rendering

This chapter presents the application of the ideas presented in chapter 3 to obtain interactive MIP, DVR, and surface display from volumetric data. As the strategies for the detection of relevant voxels for various rendering methods are quite different, each technique will be discussed in detail within an own section.



Subsections

Lukas Mroz, May 2001,
mailto:mroz@cg.tuwien.ac.at.