Material Models for
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| about my THESIS |
This page shows a few example scenes to illustrate the differences between various material models introduced in the course of my work (appendix B "Colour Plates", pp 93-97). Besides, some scenes have been computed using both adaptive ray tracing and distribution ray tracing to compare the results. All ray tracing images have been computed on a Pentium/100 machine with computation times ranging from a few minutes (plate I) to almost 15 hours (plates VI and VIII).
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Plate IV. Image mapping was used for the labels, solid texturing for the wooden walls and the marble boxes. The teapots have Cook-Torrance surfaces using the Beckmann microfacet distribution with roughness m=0.1, 0.25, 0.4, respectively. | (view source) |
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Plate VI. Distribution ray tracing: Not only the shadows appear smooth now, but also the mirror shows imperfect blurred reflection which was achieved by using a "smooth-reflector" surface. |
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Plate VII. This image demonstrates material interpolation: The helix's material changes linearly to its winding from a purely diffuse checkered texture (2D-texturing) to a highly specular red Phong-surface. | (view source) |
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Plate VIII. This is the same helix-scene as before but it was rendered with a distribution ray tracer using imperfect refraction this time. | (view source) |
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