``Extended Camera Specification for Image Synthesis'' Eduard Groeller, Helwig Loeffelmann Published 1994, Machine Graphics and Vision 3(3), pp. 514-530. Abstract typically a rather simple definition of the viewing parameters (e.g., per- spective projection) is used for ray tracing, which is one of the most powerful rendering techniques for generating realistic images. in this paper this simple camera model is extended in several ways to increase user flexibility. a sequence of mappings defines a more general way to assign 3d rays for each pixel of the final raster image. these rays are then taken as primary rays in the following ray tracing step. an extended camera specification, for example, allows the projection of the object scene onto more general projection surfaces (quadrics, free form surfaces). different views of the same object scene m ay be incorporated within one single image. a test implementation and sample images show the feasibili- ty of the approach. the extended camera specification enables more elabo- rate viewing techniques which may be used, e.g., for virtual reality, arts and special effects. The full paper is available as gzipped postscript file per www: http://www.cg.tuwien.ac.at/~helwig/some_personal_details/GrLo94Paper.ps.gz If you have any questions, please contact the authors per email: groeller@cg.tuwien.ac.at helwig@cg.tuwien.ac.at If you are interested in a printed version, please write an email to: Helwig Loeffelmann, helwig@cg.tuwien.ac.at