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C. Faisstnauer, D. Schmalstieg, W. Purgathofer: Scheduling for Virtual Environments and Games Using Visibilities and Priorities. To appear in SCS Transactions, Vol. 18, No. 2, pp. 73-82, 2001. Available as .pdf-file. |
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C. Faisstnauer, W. Purgathofer, M. Gervautz, J-D. Gascuel: Construction of an Open Geometry Server for Client-Server Virtual Environments. Proceedings of the IEEE VR 2001 conference, pp. 105-112, Yokohama, Japan, 2001. Available as .pdf-file, .ps-file and .doc-file. |
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C. Faisstnauer, D. Schmalstieg, W. Purgathofer: Priority Scheduling for Networked Virtual Environments. IEEE Computer Graphics & Applications (CG&A), Vol. 20, No. 6, pp. 66-75, 2000. Available as .pdf-file, .ps-file and .doc-file. |
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C. Faisstnauer, D. Schmalstieg, W. Purgathofer: Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. Proceedings of the DIS-RT 2000 conference, pp. 31-38, San Francisco, 2000. Available as .pdf-file, .ps-file and .doc-file. |
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C. Faisstnauer, D. Schmalstieg, W. Purgathofer: Priority Round-Robin Scheduling for Very Large Virtual Environments. Proceedings of the IEEE VR2000 conference, pp. 135-142, New Brunswick, New Jersey, 2000. Available as .pdf-file, .ps-file and .doc-file. Honorable Mention (Best Paper Award). |
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F. Faure, C. Faisstnauer, G. Hesina et al.: Collaborative animation over the network. Proceedings of the CA'99 conference, pp. 107-116, Geneve, Switzerland, 1999. Available as .pdf-file and .ps-file. |
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C. Faisstnauer, D. Schmalstieg, Z. Szalavari: Computer-Assisted Selection of 3D Interaction and Navigation Metaphors. Proceedings of the CG'98 Workshop, pp. 40-43, Taipei, Taiwan, 1998. Available as .pdf-file and .ps-file. |
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D. Schmalstieg, C. Faisstnauer, T. Mazuryk: Constructing a Highly Immersive Virtual Environment: A Case Study. Proceedings of the WSCG'96 conference, pp. 301-310, Plzen, Czech Republic, 1996. Available as .pdf-file, .ps-file and .doc-file. |
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Priority Scheduling for Networked Virtual Environments, Institute of Computer Graphics, Vienna University of Technology, 2001. The thesis consists of eleven chapters, and is downloadable in .pdf-format. |
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Computer-supported selection of input devices , Institute of Computer Graphics, Vienna University of Technology, 1997. The thesis consists of eight chapters and seventeen appendices, as listed in the index. The single chapters and appendices are available in .pdf-format. A zipped archive of the whole thesis is available in zipped .pdf-format and zipped .doc-format. |
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Construction of an Open Geometry Server for Client-Server Virtual Environments VR 2001 conference, Yokohama, Japan, March 16, 2001. Slides available as .ppt(Powerpoint)-file. |
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Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. DIS-RT 2000 conference, San Francisco, August 27, 2000. Slides available as .ppt(Powerpoint)-file. |
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Priority Round-Robin Scheduling for Very Large Virtual Environments. VR2000 conference, New Brunswick, New Jersey, March 20, 2000. Slides available as .ppt(Powerpoint)-file. |
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Collaborative animation over the network. CA'99 conference, Geneve, Switzerland, Mai 27, 1999. Slides available as .ppt(Powerpoint)-file. |
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Computer-Assisted Selection of 3D Interaction and Navigation Metaphors. CG'98 Workshop, Taipei, Taiwan, November 5, 1998. |
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Constructing a Highly Immersive Virtual Environment: A Case Study. WSCG'96 conference, Plzen, Czech Republic, Februar 13, 1996. |