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Curriculum Vitae
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PERSONAL INFORMATION
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| Name: | Christian Faisstnauer |
| Current home address: | Webergasse 21/26, 1200 Vienna, Austria. |
| Phone: | +43 (0)699 11729911 |
| Fax: | +43 (0)1 58801-18698 |
| email: | faisst@cg.tuwien.ac.at |
| Date of birth: | 12.08.1971 |
| Place of birth: | Bolzano, Italy |
| Nationality: | Italian |
| Marital status: | Single |
| Languages: | German, Italian (fluently)
English (fairly well) |
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EDUCATION & PROFESSIONAL
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| 1985-1990: | High school (Wissenschaftliches Lyzeum) "R. von Klebelsberg" in Bolzano, Italy. |
| July 1990: | Graduation (Matura) from the high school. |
| Oct. 1990 - May 1991: | Guest student at Linz University of Technology, Austria. |
| Oct. 1991 - May 1997: | Studies in computer science at Vienna University of Technology (TUW), Austria. |
| November 1997: | MS graduation ("Diplom-Ingenieur der Informatik") from TUW with highest distinctions.
Thesis: "Navigation and Interaction in Virtual Environments". |
| Dez. 1997 - May 2001: | Doctoral program in computer science at TUW. |
| Dez. 1997 - today: | Occupation as research assistant at TUW. |
| Dez. 1997 - today: | Collaboration in the PAVR project (contract no. FMRX-CT-96-0036) of the European Community. |
| Dez. 1998 - Sep. 1999: | Collaboration in the "Remote Rendering" project (contract no. P-11392-MAT) of the Austrian Science Foundation (FWF). |
| June 2001: | PhD graduation ("Doktor der technischen Naturwissenschaften")
from TUW with highest distinctions.
Thesis: "Priority Scheduling for Networked Virtual Environments." |
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SCIENTIFIC INTERESTS
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Virtual Environments and Online Games |
Conception and development of large-scale distributed virtual environments
and massively multiuser online games.
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Processing and management of large numbers of objects/avatars in virtual environments.
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Resource optimization techniques and management of resource bottlenecks (scheduling and levels of detail for network transmission, simulation and rendering).
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Control, simulation and animation of avatars.
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| Networks/Database |
Distribution and management of data in networked applications.
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| Computer Graphics |
2D/3D computer graphics and animation.
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Graphical user interfaces (GUIs), graphics APIs (e.g., OpenGL) and graphics tools (e.g., OpenInventor).
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Human-computer interfaces |
Interaction and navigation metaphors
in virtual environments and desktop applications.
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VR and desktop input devices.
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| Software engineering |
Usage of various programming languages (e.g., C++, C, Java, VRML, HTML, Assembler, Perl)
and programming tools on different platforms (Unix, Linux, Windows). 5+ years of C++ and object oriented programming experience.
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TEACHING EXPERIENCE
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| 22.3.1999-02.4.1999 |
| 10.4.2000-21.4.2000: |
Lecturer on C/C++ (basic and advanced programming skills) in a private course organized by the
local government of Bolzano, Italy, for the training and education of network administrators. |
| 21.5.2001-01.6.2000: |
Lecturer on JAVA (basic and advanced programming skills) in a private course organized by the
local government of Bolzano, Italy, for the training and education of network administrators. |
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AWARDS
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| IEEE VR 2000 | Honorable Mention in the Best Paper Award of the IEEE VR 2000 conference,
New Brunswick, New Jersey, 2000. |
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