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Curriculum Vitae

PERSONAL INFORMATION
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Name: Christian Faisstnauer
Current home address: Webergasse 21/26,
1200 Vienna,
Austria.
Phone: +43 (0)699 11729911
Fax: +43 (0)1 58801-18698
email: faisst@cg.tuwien.ac.at
Date of birth: 12.08.1971
Place of birth: Bolzano, Italy
Nationality: Italian
Marital status: Single
Languages: German, Italian (fluently)
English (fairly well)


EDUCATION & PROFESSIONAL
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1985-1990: High school (Wissenschaftliches Lyzeum) "R. von Klebelsberg" in Bolzano, Italy.
July 1990: Graduation (Matura) from the high school.
Oct. 1990 - May 1991: Guest student at Linz University of Technology, Austria.
Oct. 1991 - May 1997: Studies in computer science at Vienna University of Technology (TUW), Austria.
November 1997: MS graduation ("Diplom-Ingenieur der Informatik") from TUW with highest distinctions.
Thesis: "Navigation and Interaction in Virtual Environments".
Dez. 1997 - May 2001: Doctoral program in computer science at TUW.
Dez. 1997 - today: Occupation as research assistant at TUW.
Dez. 1997 - today: Collaboration in the PAVR project (contract no. FMRX-CT-96-0036) of the European Community.
Dez. 1998 - Sep. 1999: Collaboration in the "Remote Rendering" project (contract no. P-11392-MAT) of the Austrian Science Foundation (FWF).
June 2001: PhD graduation ("Doktor der technischen Naturwissenschaften") from TUW with highest distinctions.
Thesis: "Priority Scheduling for Networked Virtual Environments."



SCIENTIFIC INTERESTS
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Virtual Environments
and Online Games
Conception and development of large-scale distributed virtual environments and massively multiuser online games.
Processing and management of large numbers of objects/avatars in virtual environments.
Resource optimization techniques and management of resource bottlenecks (scheduling and levels of detail for network transmission, simulation and rendering).
Control, simulation and animation of avatars.
Networks/Database Distribution and management of data in networked applications.
Computer Graphics 2D/3D computer graphics and animation.
Graphical user interfaces (GUIs), graphics APIs (e.g., OpenGL) and graphics tools (e.g., OpenInventor).
Human-computer
interfaces
Interaction and navigation metaphors in virtual environments and desktop applications.
VR and desktop input devices.
Software engineering Usage of various programming languages (e.g., C++, C, Java, VRML, HTML, Assembler, Perl) and programming tools on different platforms (Unix, Linux, Windows). 5+ years of C++ and object oriented programming experience.



TEACHING EXPERIENCE
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22.3.1999-02.4.1999
10.4.2000-21.4.2000: Lecturer on C/C++ (basic and advanced programming skills) in a private course organized by the local government of Bolzano, Italy, for the training and education of network administrators.
21.5.2001-01.6.2000: Lecturer on JAVA (basic and advanced programming skills) in a private course organized by the local government of Bolzano, Italy, for the training and education of network administrators.

AWARDS
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IEEE VR 2000 Honorable Mention in the Best Paper Award of the IEEE VR 2000 conference, New Brunswick, New Jersey, 2000.