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Conclusion and Future Work

A new approach of mapping luminance values to display devices has been introduced. The completely new idea of applying the incident light metering method in computer graphics has been described. Just as in photography, it gives good results for average scenes, and for complicated lighting condition scenes as well. It shows its strength even where usual methods based on reflected light metering fail. The new method displays bright objects as really bright, and dark objects as really dark, independent of the average reflectivity of the scene. All colors are reproduced close to the originally selected patterns using only a simple linear scale factor which is easy to compute. It works well for high contrast (e.g. back lit) scenes, too. The method can be used with or without absolute units. The lighting atmosphere of the whole scene can be changed if the scale factor m is multiplied with a constant c, where e.g. tex2html_wrap_inline5665. In this way, irrespective of real irradiances, it is possible to give an image a brighter or darker lighting atmosphere.

An important topic for future work is the use of absolute units in irradiance metering. It would be interesting to combine the incident light metering with the work done by Tumblin and Rushmeier [TuRu93], combining two important human vision characteristics this way.


next up previous contents
Next: Color Image Difference Up: Incident Light Metering Previous: Color Case

matkovic@cg.tuwien.ac.at