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Ward's Contrast Based Scale-factor

The idea is to display bright scenes as bright and poorly lit scenes as dark, making the differences just visible in the real world just visible on the display. In other words the visibility in the scene is preserved. The scale-factor is derived from the contrast sensitivity studies conducted by Blackwell in the early 1970s (see Human vision section). Blackwell established the following relationship between the adaptation luminance tex2html_wrap_inline4763 and the minimum discernible difference in luminance:
 equation587

Ward used Blackwell's studies, but we should be aware that all models described here and based on human perception are only an approximation of the human vision system, since Blackwell's experiments were conducted in perfect laboratory conditions that are far from the usual complex viewing conditions of a typical work place. Ward wanted to find a proportionality constant between display luminance and world luminance that yields a display with roughly the same contrast visibility as the actual scene. He wanted to find a multiplier m such that:
 equation594
where tex2html_wrap_inline5129 is display luminance at an image point, and tex2html_wrap_inline4823 is world luminance at an image point.

The key assumption that enables the calculation of m is that:
 equation601
where tex2html_wrap_inline5135 is the minimum discernible luminance change at tex2html_wrap_inline5137, tex2html_wrap_inline5137 is the display adaptation luminance and tex2html_wrap_inline5141 is the world adaptation luminance.

This assumption makes differences just visible in the real world just visible on the display, and this was the main goal of the whole mapping. Solving the equation 4.15 for m gives:
 equation611

In order to get the scale-factor which converts a raw image to a display device input interval [0,1], the maximum display luminance, tex2html_wrap_inline5143, should be known. The display adaptation luminance of the viewer, tex2html_wrap_inline5137, should be known as well. Ward suggests to take tex2html_wrap_inline5147, as he has found that this is close enough for most applications. The final scale-factor n is then:
 equation623

Two unknowns are the maximum display luminance which can be measured, and the world adaptation level. If no other information is available, the average value of the raw image can be taken as the world adaptation level although this is not the completely correct way. If the area of interest in the scene is known, this can be used as the adaptation level. In this way results can be interpreted as telling us how well a person would see in an environment while looking at this point. Note that the raw image should be rendered in absolute units to use this method. This is still not easy for a common user, but this is the only way the lighting atmosphere can be automatically taken into account. This simple linear scale-factor can be used for a wide range of applications where lighting simulation is important (architecture visualisation) and it renders great results. Color plates 9c, 9d, 13a, 13b, 17a, and 17b in results chapter illustrate this method.


next up previous contents
Next: Non-Linear Scale-Factor Methods Up: Linear Scale-Factor Methods Previous: Conclusion

matkovic@cg.tuwien.ac.at