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Mean Value Mapping

Probably the most widely used mapping method today is the mean value mapping technique. The idea is to map the average radiance to 0.5 input value, and then clip the values larger than 1 to 1:
 equation515
where tex2html_wrap_inline5019 is the average radiance value, and n is set to 1 if n>1.

According to the above equation, the value tex2html_wrap_inline5027 will be mapped to 1 and all values larger than tex2html_wrap_inline5027 will be clipped to 1. Obviously the information in the range tex2html_wrap_inline5031 is lost, although there can be some interesting details. Another problem is the case when few very high radiance values increase the average too much, making the final image too dark. There is also a problem that arises from the fact that the global illumination solution is linear in source radiance [ArKi90], that means results for any two light source strengths are directly proportional. Therefore the mean value mapping will produce the same images for various light sources' strengths. This problem cannot be overcome unless absolute units are known. Using fictitious units makes it impossible to know whether the scene is supposed to be well lit or dark. Another drawback of the mean value mapping technique arises when the average scene reflectance is very low or very high. Imagine an image representing a heap of coal. If the average value (which is low) is mapped to 0.5 the whole image will be too bright. On the other hand, an image of snow covered mountains will be too dark. In spite of all these drawbacks this is still the most widely used mapping method today. Most of today's rendering software can not produce absolute unit raw images, and most scenes are not very dark or very bright. These two facts make it possible to use mean value mapping successfully for most renderings. Of course, when an appropriate lighting atmosphere or the correct objects' colors are important, some other mapping should be used. Result images rendered using the mean value mapping method are shown in results chapter, color plates 1a, 5a, 9a, 9b, 11a, 14a, and 14b.


next up previous contents
Next: Interactive Calibration Up: Linear Scale-Factor Methods Previous: Linear Scale-Factor Methods

matkovic@cg.tuwien.ac.at