Advanced Rendering Toolkit
Radiosity Gallery

These images show the ability of our system to directly apply lightmaps to surfaces of all kinds and geometries.
Since our tone mapping utility was finished I've been processing those images that we have available in a floating point format (marked with an asterisk *); re-rendering the rest in that format might take some time...


Polygons and Quadrics

CornellScene The classic Cornell Radiosity Box scene (not quite converged, though). Torus Diffuse torus in a standard radiosity environment.
Radiosity box with diffuse quadric surfaces Diffuse objects * Radiosity box with specular quadric surfaces Specular objects *
Radiosity box with transparent quadric surfaces Transparent objects
LogLuv version

Quartics

Note the caustics the objects cause on the floor!
Steiner's quartic surface Steiner's Roman surface *.
(converged solution!)
Barth's quartic surface Prof. Barth's quartic surface.
Barth's quartic surface Prof. Barth's quartic with specular surface. Barth's quartic surface Prof. Barth's quartic surface (frontal view).

Radiosity for CSG

Three operators The three basic CSG operators.
LogLuv version

Orientation Lightmaps

A tree covered by a hierarchy of <i>orientation lightmaps</i>. A tree, consisting of roughtly 120.000 cylinders and cones, covered by a hierarchy of orientation lightmaps.
LogLuv version


ART / Gallery / Radiosity

This page is maintained by Alexander Wilkie. It was last updated on April 6, 1999.
If you have any comments, please send a message to wilkie@cg.tuwien.ac.at.