
Caustics, Light Shafts, God Rays
Stefanie Prast, Anna FruehstueckCaustics, Light Shafts, God Rays
Content:
Information
- Publication Type: Bachelor Thesis
- Month: February
- First Supervisor: Werner Purgathofer
- Keywords: GPU, reflection, rendering, real-time, caustics, god rays, light effects, refraction
Abstract
Lighting effects, such as caustics and light shafts are an important component of the rendering of global illumination images. The correct depiction of the interaction of light with different surfaces is crucial to the realism of any rendered scene. Dealing with the complexity of global illumination has long been among the biggest challenges in computer graphics, a problem that is even more prominent when it comes to rendering interactive environments. Particularly the simulation of caustics is a difficult task since they can only be rendered satisfactorily through techniques which trace the light from the illuminants. Several different techniques to speed up the process of rendering realistic global illumination effects have been developed. Among those are path tracing, ray tracing and photon mapping. Most stateof- the-art rendering techniques rely heavily on the computation power of the GPU. We wish to present a survey of current rendering techniques for approximating physically exact representations of caustics, light shafts and god rays.Additional Files and Images
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BibTeX
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@bachelorsthesis{Prast_Stefanie_2013-CLG,
title = "Caustics, Light Shafts, God Rays",
author = "Stefanie Prast and Anna Fruehstueck",
year = "2013",
abstract = "Lighting effects, such as caustics and light shafts are an
important component of the rendering of global illumination
images. The correct depiction of the interaction of light
with different surfaces is crucial to the realism of any
rendered scene. Dealing with the complexity of global
illumination has long been among the biggest challenges in
computer graphics, a problem that is even more prominent
when it comes to rendering interactive environments.
Particularly the simulation of caustics is a difficult task
since they can only be rendered satisfactorily through
techniques which trace the light from the illuminants.
Several different techniques to speed up the process of
rendering realistic global illumination effects have been
developed. Among those are path tracing, ray tracing and
photon mapping. Most stateof- the-art rendering techniques
rely heavily on the computation power of the GPU. We wish to
present a survey of current rendering techniques for
approximating physically exact representations of caustics,
light shafts and god rays.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
month = feb,
keywords = "GPU, reflection, rendering, real-time, caustics, god rays,
light effects, refraction",
URL = "http://www.cg.tuwien.ac.at/research/publications/2013/Prast_Stefanie_2013-CLG/",
}