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 Unified Boundary-Aware Texturing for Interactive Volume Rendering

Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner, Klaus Hinrichs, Meister Eduard Gröller
Unified Boundary-Aware Texturing for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics (to appear), (), 2012.
Information
  • Publication Type: Journal Paper (without talk)
  • Note: accepted for publication
  • Keywords: interactive volume rendering, volumetric texturing

Abstract
In this paper we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified integration of 2D and 3D textures and thus allows to emphasize material boundaries as well as volumetric regions within a volumetric data set at the same time. One key contribution of this paper is a parametrization technique for volumetric data sets, which takes into account material boundaries and volumetric regions. Using this technique, the resulting parametrizations of volumetric data sets enable texturing effects which create a higher degree of realism in volume rendered images. We evaluate the quality of the parametrization and demonstrate the usefulness of the proposed concepts by combining volumetric texturing with volumetric lighting models to generate photorealistic volume renderings. Furthermore, we show the applicability in the area of illustrative visualization.

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BibTeX
Download BibTeX-Entry
@article\{Ropinski-2012-UBT,
  title =      "Unified Boundary-Aware Texturing for Interactive Volume
               Rendering",
  author =     "Timo Ropinski and Stefan Diepenbrock and Stefan Bruckner and
               Klaus Hinrichs and Meister Eduard Gr{\"o}ller",
  year =       "2012",
  abstract =   "In this paper we describe a novel approach for applying
               texture mapping to volumetric data sets. In contrast to
               previous approaches, the presented technique enables a
               unified integration of 2D and 3D textures and thus allows to
               emphasize material boundaries as well as volumetric regions
               within a volumetric data set at the same time. One key
               contribution of this paper is a parametrization technique
               for volumetric data sets, which takes into account material
               boundaries and volumetric regions. Using this technique, the
               resulting parametrizations of volumetric data sets enable
               texturing effects which create a higher degree of realism in
               volume rendered images. We evaluate the quality of the
               parametrization and demonstrate the usefulness of the
               proposed concepts by combining volumetric texturing with
               volumetric lighting models to generate photorealistic volume
               renderings. Furthermore, we show the applicability in the
               area of illustrative visualization.",
  pages =      "%pages_from%--%pages_to%",
  note =       "accepted for publication",
  journal =    "IEEE Transactions on Visualization and Computer Graphics (to
               appear)",
  keywords =   "interactive volume rendering, volumetric texturing",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2012/Ropinski-2012-UBT/",
}

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