Preparing an Eyetracking Experiment with a Computer Game

Michael Präauer, Herbert Moldan
Preparing an Eyetracking Experiment with a Computer Game
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Abstract

The goal was to establish a methodology to record, playback and analyze gaze-data in 2D action games. Therefore a computer game was extended with functionality to record game states and control an eye-tracker. Further analysis software was implemented to map fixations back to game objects to derive fixation counts per object.

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Additional files:
report report: Dokumentation

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