
High-performanceGPU-basedRendering for Real-Time, rigid2D/3D-ImageRegistration and MotionPrediction in RadiationOncology
Jakob Spörk, Christelle Gendrin, Christoph Weber, Michael Figl, Supriyanto Ardjo Pawiro, Hugo Furtado, Christoph Bloch, Helmar Bergmann, Meister Eduard Gröller, Wolfgang BirkfellnerHigh-performanceGPU-basedRendering for Real-Time, rigid2D/3D-ImageRegistration and MotionPrediction in RadiationOncology
Zeitschrift für Medizinische Physik, (), July 2011.
Content:
Information
- Publication Type: Journal Paper (without talk)
- Month: July
- Note: availabe online
- Publisher: Elsevier B.V.
- Keywords: real-time, sparse sampling, DRR, 2D/3D-registration
Abstract
A common problem in image-guided radiation therapy (IGRT) of lung cancer as well as other malignant diseases is the compensation of periodic and aperiodic motion during dose delivery. Modern systems for image-guided radiationoncology allow for the acquisition of cone-beam computed tomography data in the treatment room as well as the acquisition of planar radiographs during the treatment. A mid-term research goal is the compensation of tumor target volume motion by 2D/3Dregistration. In 2D/3Dregistration, spatial information on organ location is derived by an iterative comparison of perspective volume renderings, so-called digitally rendered radiographs (DRR) from computed tomography volume data, and planar reference x-rays. Currently, this rendering process is very time consuming, and real-timeregistration, which should at least provide data on organ position in less than a second, has not come into existence. We present two GPU-basedrendering algorithms which generate a DRR of 512 × 512 pixels size from a CT dataset of 53 MB size at a pace of almost 100 Hz. This rendering rate is feasible by applying a number of algorithmic simplifications which range from alternative volume-driven rendering approaches – namely so-called wobbled splatting – to sub-sampling of the DRR-image by means of specialized raycasting techniques. Furthermore, general purpose graphics processing unit (GPGPU) programming paradigms were consequently utilized. Rendering quality and performance as well as the influence on the quality and performance of the overall registration process were measured and analyzed in detail. The results show that both methods are competitive and pave the way for fast motion compensation by rigid and possibly even non-rigid2D/3Dregistration and, beyond that, adaptive filtering of motion models in IGRT.Additional Files and Images
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@article{Groeller_2011_HP,
title = "High-performanceGPU-basedRendering for Real-Time,
rigid2D/3D-ImageRegistration and MotionPrediction in
RadiationOncology",
author = "Jakob Sp{\"o}rk and Christelle Gendrin and Christoph Weber
and Michael Figl and Supriyanto Ardjo Pawiro and Hugo
Furtado and Christoph Bloch and Helmar Bergmann and Meister
Eduard Gr{\"o}ller and Wolfgang Birkfellner",
year = "2011",
abstract = "A common problem in image-guided radiation therapy (IGRT) of
lung cancer as well as other malignant diseases is the
compensation of periodic and aperiodic motion during dose
delivery. Modern systems for image-guided radiationoncology
allow for the acquisition of cone-beam computed tomography
data in the treatment room as well as the acquisition of
planar radiographs during the treatment. A mid-term research
goal is the compensation of tumor target volume motion by
2D/3Dregistration. In 2D/3Dregistration, spatial information
on organ location is derived by an iterative comparison of
perspective volume renderings, so-called digitally rendered
radiographs (DRR) from computed tomography volume data, and
planar reference x-rays. Currently, this rendering process
is very time consuming, and real-timeregistration, which
should at least provide data on organ position in less than
a second, has not come into existence. We present two
GPU-basedrendering algorithms which generate a DRR of 512
× 512 pixels size from a CT dataset of 53 MB size at a
pace of almost 100 Hz. This rendering rate is feasible by
applying a number of algorithmic simplifications which range
from alternative volume-driven rendering approaches –
namely so-called wobbled splatting – to sub-sampling
of the DRR-image by means of specialized raycasting
techniques. Furthermore, general purpose graphics processing
unit (GPGPU) programming paradigms were consequently
utilized. Rendering quality and performance as well as the
influence on the quality and performance of the overall
registration process were measured and analyzed in detail.
The results show that both methods are competitive and pave
the way for fast motion compensation by rigid and possibly
even non-rigid2D/3Dregistration and, beyond that, adaptive
filtering of motion models in IGRT.",
pages = "%pages_from%--%pages_to%",
month = jul,
note = "availabe online",
journal = "Zeitschrift f{\"u}r Medizinische Physik",
publisher = "Elsevier B.V.",
keywords = "real-time, sparse sampling, DRR, 2D/3D-registration",
URL = "http://www.cg.tuwien.ac.at/research/publications/2011/Groeller_2011_HP/",
}