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@techreport\{kuehtreiber_patrick_2010-BAR,
title = "BRDF approximation and estimation for Augmented Reality",
author = "Patrick K{\"u}htreiber",
year = "2010",
abstract = "In Augmented Reality applications it is important to have a
good description of the surfaces of real objects if a
consistent shading between real and virtual object is
required. This thesis emphasizes on this topic as the thesis
is a part of the RESHADE1 project whose aim is to deliver a
scene of virtual and real objects mixed together where
difference is not noticable for the viewer. That means that
virtual objects also influence the appearance of the real
objects. If such a description of a surface is not available
it has to be estimated or approximated during runtime. In
my bachelor thesis I will present certain methods that deal
with real-time bi-directional reflectance distribution
function (BRDF) approximation in augmented reality. Of
course the most important thing is that the applications I
present all work in real-time and compute good (and real)
looking results. There are different methods on how to
achieve this goal. Most of the methods I am going to present
work via image based lighting and require a 3D polygonal
mesh representation of the object whose BRDF shall be
approximated. Some methods estimate the BRDF parameters via
error values and provide results at each iteration.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
institution = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
note = "human contact: technical-report@cg.tuwien.ac.at",
month = oct,
keywords = "Real-time BRDF approximation, Augmented Reality",
URL = "http://www.cg.tuwien.ac.at/research/publications/2010/kuehtreiber_patrick_2010-BAR/",
}
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