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 Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars

Martin Ilcik, Stefan Fiedler, Werner Purgathofer, Michael Wimmer
Procedural Skeletons: Kinematic Extensions to CGA-Shape Grammars
In Proceedings of the Spring Conference on Computer Graphics 2010, pages 177-184. May 2010.
[ paper]
Information
  • Publication Type: Conference Paper
  • Date (from): 13.5.2010
  • Date (to): 15.5.2010
  • ISBN: 978-80-223-2644-5
  • Lecturer: Martin Ilcik
  • Publisher: Comenius University, Bratislava
  • Keywords: shape grammars, architecture, skeletal animation, procedural modeling

Abstract
Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived with the same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.

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BibTeX
Download BibTeX-Entry
@inproceedings\{ilcik-2010-ps,
  title =      "Procedural Skeletons: Kinematic Extensions to CGA-Shape
               Grammars",
  author =     "Martin Ilcik and Stefan Fiedler and Werner Purgathofer and
               Michael Wimmer",
  year =       "2010",
  abstract =   "Procedural modeling for architectural scenes was as yet
               limited to static objects only. We introduce a novel
               extension layer for shape grammars which creates a skeletal
               system for posing and interactive manipulation of generated
               models. Various models can be derived with the same set of
               parametrized rules for geometric operations. Separation of
               geometry generation and pose synthesis improves design
               efficiency and reusability. Moreover, by formal analysis of
               production rules we show how to efficiently update complex
               kinematic hierarchies created by the skeletons, allowing
               state-of-the-art interactive visual rule editing.",
  pages =      "177--184",
  month =      5,
  booktitle =  "Proceedings of the Spring Conference on Computer Graphics
               2010",
  isbn =       "978-80-223-2644-5",
  publisher =  "Comenius University, Bratislava",
  keywords =   "shape grammars, architecture, skeletal animation, procedural
               modeling",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2010/ilcik-2010-ps/",
}

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