A Device-aware Spatial 3D Visualization Platform for Mobile Urban Exploration

Matthias Baldauf, Przemyslaw Musialski
A Device-aware Spatial 3D Visualization Platform for Mobile Urban Exploration
In Proceedings of the Fourth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies (UBICOMM 2010), pages 47-52. October 2010.
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Abstract

Mobile devices displaying 2D map representations are already commonly used for the exploration of urban surroundings on the move. Even though mobile detailed 3D visualizations promise to be an attractive way to cope with the increasing amount of georeferenced information, their widespread use is hampered by the fragmentation of today’s mobile device landscape. In this paper, we tackle this real-world problem by introducing a device-aware 3D visualization service platform. Its core is composed of a rule engine selecting and tailoring a suitable visualization process for a requesting device. While we apply remote-renderings for resource-restrained mobile devices, real-time on-device renderings are applied for high-end devices. Following this device-aware approach, a variety of mobile devices with different technical capabilities can be provided with tailored environmental 3D representations for mobile urban exploration.

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@inproceedings{Przemyslaw-2010-ADS,
  title =      "A Device-aware Spatial 3D Visualization Platform for Mobile
               Urban Exploration ",
  author =     "Matthias Baldauf and Przemyslaw Musialski",
  year =       "2010",
  abstract =   "Mobile devices displaying 2D map representations are 
               already  commonly  used  for  the  exploration  of  urban 
               surroundings on the move. Even though mobile detailed 3D
               visualizations promise to be an attractive way to cope with
               the increasing amount of georeferenced information, their
               widespread use is hampered by the fragmentation of
               today’s mobile device landscape. In this paper, we
               tackle this real-world problem by introducing  a 
               device-aware  3D  visualization  service  platform. Its 
               core  is  composed  of  a  rule  engine  selecting  and 
               tailoring a suitable visualization process for a requesting
               device. While we apply remote-renderings for
               resource-restrained mobile devices, real-time on-device
               renderings are applied for high-end devices. Following this
               device-aware approach, a variety of mobile devices with
               different technical capabilities can be provided with
               tailored environmental 3D representations for mobile urban
               exploration.",
  pages =      "47--52",
  month =      oct,
  organization = "The Fourth International Conference on Mobile Ubiquitous
               Computing, Systems, Services and Technologies (UBICOMM 2010)",
  booktitle =  "Proceedings of the Fourth International Conference on Mobile
               Ubiquitous Computing, Systems, Services and Technologies
               (UBICOMM 2010)",
  isbn =       "978-1-61208-000-0",
  location =   "Florenz, Italien",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2010/Przemyslaw-2010-ADS/",
}