
Real-Time Rendering and Animation of Vegetation
Ralf HabelReal-Time Rendering and Animation of Vegetation
In 14th International Conference on System Theory and Control (Joint conference of SINTES14, SACCS10, SIMSIS14), pages 231-236. October 2010.
Content:
Information
- Publication Type: Conference Paper
- Date (from): 17.10.2010
- Date (to): 19.10.2010
- ISSN: 2068-0465
- Lecturer: Ralf Habel
- Location: Sinaia
- Keywords: Animation, Real-Time Rendering, Vegetation
Abstract
Vegetation in all its different forms is almost always part of a scenery, be it fully natural or urban. Even in completely cultivated areas or indoor scenes, though not very dominant, potted plants or alley trees and patches of grass are usually part of a surrounding. Rendering and animating vegetation is substantially different from rendering and animating geometry with less geometric complexity such as houses, manufactured products or other objects consisting of largely connected surfaces. In this paper we will discuss several challenges posed by vegetation in real-time applications such as computer games and virtual reality applications and show efficient solutions to the problems.Additional Files and Images
Additional files:| Real-Time Rendering and Animation of Vegetation: Real-Time Rendering and Animation of Vegetation |
BibTeX
Download BibTeX-Entry
@inproceedings{Habel_RAV_2010,
title = "Real-Time Rendering and Animation of Vegetation",
author = "Ralf Habel",
year = "2010",
abstract = "Vegetation in all its different forms is almost always part
of a scenery, be it fully natural or urban. Even in
completely cultivated areas or indoor scenes, though not
very dominant, potted plants or alley trees and patches of
grass are usually part of a surrounding. Rendering and
animating vegetation is substantially different from
rendering and animating geometry with less geometric
complexity such as houses, manufactured products or other
objects consisting of largely connected surfaces. In this
paper we will discuss several challenges posed by vegetation
in real-time applications such as computer games and virtual
reality applications and show efficient solutions to the
problems.",
pages = "231--236",
month = oct,
booktitle = "14th International Conference on System Theory and Control
(Joint conference of SINTES14, SACCS10, SIMSIS14)",
issn = "2068-0465",
location = "Sinaia",
keywords = "Animation, Real-Time Rendering, Vegetation",
URL = "http://www.cg.tuwien.ac.at/research/publications/2010/Habel_RAV_2010/",
}