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@article\{cline-09-poisson,
title = "Dart Throwing on Surfaces",
author = "David Cline and Stefan Jeschke and Anshuman Razdan and
Kenric White and Peter Wonka",
year = "2009",
abstract = "In this paper we present dart throwing algorithms to
generate maximal Poisson disk point sets directly on 3D
surfaces. We optimize dart throwing by efficiently excluding
areas of the domain that are already covered by existing
darts. In the case of triangle meshes, our algorithm shows
dramatic speed improvement over comparable sampling methods.
The simplicity of our basic algorithm naturally extends to
the sampling of other surface types, including spheres,
NURBS, subdivision surfaces, and implicits. We further
extend the method to handle variable density points, and the
placement of arbitrary ellipsoids without overlap. Finally,
we demonstrate how to adapt our algorithm to work with
geodesic instead of Euclidean distance. Applications for our
method include fur modeling, the placement of mosaic tiles
and polygon remeshing.",
pages = "1217--1226",
month = 6,
number = "4",
event = "EGSR",
journal = "Computer Graphics Forum",
volume = "28",
location = "Girona",
URL = "http://www.cg.tuwien.ac.at/research/publications/2009/cline-09-poisson/",
}
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