Real-Time Rendering and Animation of Trees

Ralf Habel, Alexander Kusternig
Real-Time Rendering and Animation of Trees

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Abstract

This demonstration combines novel methods for physically accurate yet efficient rendering and animation of trees under dynamic lighting conditions. A new leaf shading method is used that models the high-frequency structures such as veins and bulges to reproduce all important lighting attributes on a physical basis. Those structures are also used to calculate the translucency of leaves, which is modeled with physically based subsurface scattering, incorporating self-shadowing, thickness variations and varying albedo. This allows consistent reflective and translucent shading without constraining lighting or animation for close-up views. The individual deformation and animation of leaves and branches is defined by their physical properties such as shape and elasticity. A structural mechanics model is solved and combined with a length correction to achieve a physically plausible bending. To model the tree-wind interaction, a spectral approach is applied that allows for a physically guided animation as well as a high level of control. The applied methods have been published in "Physically Based Real-time Translucency for Leaves (EGSR 2007)" and "Physically Guided Animation of Trees (Eurographics 2009)".

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Animation in HD (H.264.720p30) Animation in HD (H.264.720p30): Animation in HD (H.264.720p30)
Animation in SD (XVID.360p30) Animation in SD (XVID.360p30): Animation in SD (XVID.360p30)

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