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@misc\{MANTLER-2007-DMBBC,
title = "Displacement Mapped Billboard Clouds",
author = "Stephan Mantler and Stefan Jeschke and Michael Wimmer",
year = "2007",
abstract = "This paper introduces displacement mapped billboard clouds
(DMBBC), a new image-based rendering primitive for the fast
display of geometrically complex objects at medium to far
distances. The representation is based on the well-known
billboard cloud (BBC) technique, which represents an object
as several textured rectangles in order to dramatically
reduce its geometric complexity. Our new method uses boxes
instead of rectangles, each box representing a volumetric
part of the model. Rendering the contents of a box is done
entirely on the GPU using ray casting. DMBBCs will often
obviate the need to switch to full geometry for closer
distances, which is especially helpful for scenes that are
densely populated with complex objects, e.g. for vegetation
scenes. We show several ways to store the volumetric
information, with different tradeoffs between memory
requirements and image quality. In addition we discuss
techniques to accelerate the ray casting algorithm, and a
way for smoothly switching between DMBBCs for medium
distances and BBCs for far distances.",
note = "Poster presented at Symposium on Interactive 3D Graphics and
Games (30.4.2007--2.5.2007)",
pages = "%pages_from%--%pages_to%",
month = apr,
event = "Symposium on Interactive 3D Graphics and Games",
keywords = "rendering acceleration, billboard clouds, image-based
rendering",
URL = "http://www.cg.tuwien.ac.at/research/publications/2007/MANTLER-2007-DMBBC/",
}
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