Information
- Publication Type: Student Project
- First Supervisor: Ralf Habel
- Type: Praktikum mit Bakkalaureat
- Keywords: HDR, Realtime Rendering
Abstract
High dynamic range rendering in realtime graphics has increased the visual quality of realtime scenes essentially.
There are several techniques of HDR-Rendering. This work summarizes the theoretical background and results
of previous works. A ready-to-use HDR rendering library has been developed that integrates seamlessly into the
open source graphics engine Ogre3D. Further a comparison that show the advantages and disadvantages
of different techniques in a realtime rendered scene has been made.
Additional Files and Images
Additional files:
 |
RealtimeHDR : Realtime HDR Rendering( <a href = "http://www.ogre3d.org/wiki/index.php/HDRlib"> Ogre Wiki</a> |
BibTeX
Not available as BibTeX-Entry.