Information
- Publication Type: Student Project
- First Supervisor: Stefan Jeschke
- Keywords: hierarchy, forest, rendering, ogre, gpu
Abstract
I will discuss and compare two methods to render large forest scenes. One involves pre-generated impostors with different levels of coarseness, the other one batches up large parts of the scene according to an octree grid. Additionally, a method for LOD blending without transparency and a method for tree shading will also be presented.
Additional Files and Images
Additional files:
BibTeX
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