vistit the homepage Vienna University of TechnologyTECHNISCHE UNIVERSITÄT WIEN
Institut für Computergraphik und Algorithmen
Arbeitsbereich Computergraphik

Home  -   People  -   Courses  -   Research  -   Events  -   Resources  -   Jobs

 Approximating Real-World Luminaires with OpenGL Lights

Georg Zotti, Attila Neumann, Werner Purgathofer
Approximating Real-World Luminaires with OpenGL Lights
In WSCG 2005 Short Paper Proceedings, pages 49-52. February 2005.
[ ]
Information
  • Publication Type: Conference Paper
  • Address: Plzen
  • Date (from): 1.2.2005
  • Date (to): 3.2.2005
  • Editor: Vaclav Skala
  • ISBN: 80-903100-9-5
  • Location: Plzen
  • Note: only on conference CD-ROM
  • Organization: University of West Bohemia
  • Publisher: UNION press
  • Keywords: interactive illumination planning, OpenGL, Real-world luminaires

Abstract
Dynamic illumination in real-time applications using OpenGL is still usually done with the classical light forms of point lights, directional lights and spot lights. For applications simulating real-world scenes, e.g. architectural planning, finding parameter sets for these simple lights to match real-world luminaires is required for realistic work. This paper describes a simple approach to process a luminaire data file in IESNA IES-LM63-95 format to create an approximation using at most 2 OpenGL lights to represent one luminaire.

Additional Files and Images
Additional files:






BibTeX
Download BibTeX-Entry
@inproceedings\{zotti-2005-lum,
  title =      "Approximating Real-World Luminaires with OpenGL Lights",
  author =     "Georg Zotti and Attila Neumann and Werner Purgathofer",
  year =       "2005",
  abstract =   "Dynamic illumination in real-time applications using OpenGL
               is still usually done with the classical light forms of
               point lights, directional   lights and spot lights.  For
               applications simulating real-world   scenes, e.g.
               architectural planning, finding parameter sets for   these
               simple lights to match real-world luminaires is required for
                 realistic work. This paper describes a simple approach to 
                process a luminaire data file in IESNA IES-LM63-95 format
               to create   an approximation using at most 2 OpenGL lights
               to represent one   luminaire.",
  pages =      "49--52",
  month =      feb,
  organization = "University of West Bohemia",
  note =       "only on conference CD-ROM",
  address =    "Plzen",
  booktitle =  "WSCG 2005 Short Paper Proceedings",
  editor =     "Vaclav Skala",
  isbn =       "80-903100-9-5",
  publisher =  "UNION press",
  location =   "Plzen",
  keywords =   "interactive illumination planning, OpenGL, Real-world
               luminaires",
  URL =        "http://www.cg.tuwien.ac.at/research/publications/2005/zotti-2005-lum/",
}

Computer Graphics Group / Research / Publications / 2005 / zotti-2005-lum
Maintained by webmaster.
Last update on 21. Nov 05.
Comments to webmaster (at) cg.tuwien.ac.at.
get back to the index

Favoritenstrasse 9-11 / E186, A-1040 Wien, Austria
Tel. +43 (1) 58801-18602, Fax +43 (1) 58801-18698
www.cg.tuwien.ac.at