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@inproceedings\{zotti-2005-lum,
title = "Approximating Real-World Luminaires with OpenGL Lights",
author = "Georg Zotti and Attila Neumann and Werner Purgathofer",
year = "2005",
abstract = "Dynamic illumination in real-time applications using OpenGL
is still usually done with the classical light forms of
point lights, directional lights and spot lights. For
applications simulating real-world scenes, e.g.
architectural planning, finding parameter sets for these
simple lights to match real-world luminaires is required for
realistic work. This paper describes a simple approach to
process a luminaire data file in IESNA IES-LM63-95 format
to create an approximation using at most 2 OpenGL lights
to represent one luminaire.",
pages = "49--52",
month = feb,
organization = "University of West Bohemia",
note = "only on conference CD-ROM",
address = "Plzen",
booktitle = "WSCG 2005 Short Paper Proceedings",
editor = "Vaclav Skala",
isbn = "80-903100-9-5",
publisher = "UNION press",
location = "Plzen",
keywords = "interactive illumination planning, OpenGL, Real-world
luminaires",
URL = "http://www.cg.tuwien.ac.at/research/publications/2005/zotti-2005-lum/",
}
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