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@mastersthesis\{S05,
title = "Shadow Mapping of Large Environments",
author = "Daniel Scherzer",
year = "2005",
abstract = "This thesis is about shadow generation in real-time and its
problems. Its focus is on shadow mapping, a real-time
technique to render high quality shadows. A lot of
literature is available concerning shadow mapping and the
problems associated with it. But most of this literature
concerns itself only with certain problematic parts of
shadow mapping, but not with all the problems of shadow
mapping together. In this thesis we will give a minute
report of all these problems and why and how they occur. We
will discuss the major methods to cure them and identify and
adopt the methods so that they can be used together for
demanding real-time applications to avoid all of the shadow
mapping problems. All things considered this thesis should
provide an insight into the current state of research in the
field of real-time shadow generation with shadow maps, and
should expand this overview by giving the reader all the
methods at hand to cure the problems of shadow mapping and
use it in a complex real-time scenario without visible
artefacts.",
address = "Favoritenstrasse 9-11/186, A-1040 Vienna, Austria",
school = "Institute of Computer Graphics and Algorithms, Vienna
University of Technology",
month = 8,
keywords = "real-time rendering, shadow mapping",
URL = "http://www.cg.tuwien.ac.at/research/publications/2005/S05/",
}
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