Some Speedup Techniques for Rendering

Werner Purgathofer
Some Speedup Techniques for Rendering, 21.10.2005-, Universität Tübingen
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Abstract

Recent developments of graphics hardware for PCs have heavily influenced computer graphics programming. Making optimal use of the very efficient hardware features enables real-time rendering of more and more complex scenes. Several strategies are exploited: optimal workload distribution between CPU and GPU, visibility culling, geometric simplifications, textures, and image-based rendering. The talk gives an overview of these strategies and describes some results from the Vienna Graphics Group in more detail.

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