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Information
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- Publication Type: Invited Talk
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Abstract
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Recent developments of graphics hardware for PCs have heavily influenced computer graphics programming. Making optimal use of the very efficient hardware features enables real-time rendering of more and more complex scenes. Several strategies are exploited: optimal workload distribution between CPU and GPU, visibility culling, geometric simplifications, textures, and image-based rendering. The talk gives an overview of these strategies and describes some results from the Vienna Graphics Group in more detail.
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Additional Files and Images
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No additional files or images.
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BibTeX
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Not available as BibTeX-Entry.
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