
Gamut Clipping and Mapping based on Coloroid System
Laszlo Neumann, Attila NeumannGamut Clipping and Mapping based on Coloroid System
In Proceedings of Second European Conference on Colour in Graphics, Imaging and Vision, pages 548-555. 2004.
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- Publication Type: Conference Paper
- Keywords: Coloroid Color System, Gamut Clipping, Gamut Mapping, Human Perception
Abstract
The paper presents novel techniques based on the Coloroid color system which hitherto has not been applied to gamut mapping. The introduced methods described are hue preserving and use three gravity centers in a hue-dependent way. Two of the gravity centers are shifted toward the direction of ‘negative saturation’, and can be used for regions of bright and dark colors, while a third gravity center is used for saturated colors. After a short survey of gamut mapping an introduction to the Coloroid describes concisely its features and formulas. Then a simple color clipping rule is presented applicable to any rendering applications. A gamut mapping method will be defined mapping from a generic input image to an RGB display. Other variations of the method describe RGB-CYMK transformation and also cross-media mapping for known input and output gamut boundaries. The introduced methods apply hue and chroma dependent lightness compression. They can be applied in realistic computer graphics and digital photography as well as in printing technologies. They are straightforward to implement and have low computational costs.Additional Files and Images
Additional files:Gamut Clipping and Mapping |
BibTeX
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@inproceedings{Neum04GCM,
title = "Gamut Clipping and Mapping based on Coloroid System",
author = "Laszlo Neumann and Attila Neumann",
year = "2004",
abstract = "The paper presents novel techniques based on the Coloroid
color system which hitherto has not been applied to gamut
mapping. The introduced methods described are hue preserving
and use three gravity centers in a hue-dependent way. Two of
the gravity centers are shifted toward the direction of
‘negative saturation’, and can be used for regions
of bright and dark colors, while a third gravity center is
used for saturated colors. After a short survey of gamut
mapping an introduction to the Coloroid describes concisely
its features and formulas. Then a simple color clipping rule
is presented applicable to any rendering applications. A
gamut mapping method will be defined mapping from a generic
input image to an RGB display. Other variations of the
method describe RGB-CYMK transformation and also cross-media
mapping for known input and output gamut boundaries. The
introduced methods apply hue and chroma dependent lightness
compression. They can be applied in realistic computer
graphics and digital photography as well as in printing
technologies. They are straightforward to implement and have
low computational costs.",
pages = "548--555",
booktitle = "Proceedings of Second European Conference on Colour in
Graphics, Imaging and Vision",
keywords = "Coloroid Color System, Gamut Clipping, Gamut Mapping, Human
Perception",
URL = "http://www.cg.tuwien.ac.at/research/publications/2004/Neum04GCM/",
}