
Tangible Augmented Reality for Computer Games
Christiane Ulbricht, Dieter SchmalstiegTangible Augmented Reality for Computer Games
In Proceedings of the Third IASTED International Conference on Visualization, Imaging and Image Processing, pages 950-954. 2003.
Content:
Information
- Publication Type: Conference Paper
- ISBN: ISBN: 0889863822
- Lecturer: IASTED
- Note: http://www.cg.tuwien.ac.at/~cu/tangibleAR/
- Publisher: ACTA Press
Abstract
In this paper we attempt to demonstrate that Tangible Augmented Reality is a highly effective environment for certain types of multiplayer computer games. We show the usefulness of this user interaction paradigm through both theoretical argumentation and presentation of our prototype system. During the development of this system we evaluated several variants of the interaction techniques necessary for the game, and we discuss the relative merits of some of them in this paper.Additional Files and Images
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@inproceedings{Ulbricht-2003-Tan,
title = "Tangible Augmented Reality for Computer Games",
author = "Christiane Ulbricht and Dieter Schmalstieg",
year = "2003",
abstract = "In this paper we attempt to demonstrate that Tangible
Augmented Reality is a highly effective environment for
certain types of multiplayer computer games. We show the
usefulness of this user interaction paradigm through both
theoretical argumentation and presentation of our prototype
system. During the development of this system we evaluated
several variants of the interaction techniques necessary for
the game, and we discuss the relative merits of some of them
in this paper.",
pages = "950--954",
note = "http://www.cg.tuwien.ac.at/~cu/tangibleAR/",
booktitle = "Proceedings of the Third IASTED International Conference on
Visualization, Imaging and Image Processing",
isbn = "ISBN: 0889863822",
publisher = "ACTA Press",
URL = "http://www.cg.tuwien.ac.at/research/publications/2003/Ulbricht-2003-Tan/",
}