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@inproceedings\{Bruckner-2003-The,
title = "The Inverse Warp: Non-Invasive Integration of Shear-Warp
Volume Rendering into Polygon Rendering Pipelines",
author = "Stefan Bruckner and Dieter Schmalstieg and Helwig Hauser and
Meister Eduard Gr{\"o}ller",
year = "2003",
abstract = "In this paper, a simple and efficient solution for combining
shear-warp volume rendering and the hardware graphics
pipeline is presented. The approach applies an inverse warp
transformation to the Z-Buffer, containing the rendered
geometry. This information is used for combining geometry
and volume data during compositing. We present applications
of this concept which include hybrid volume rendering, i.e.,
concurrent rendering of polygonal objects and volume data,
and volume clipping on convex clipping regions. Furthermore,
it can be used to efficiently define regions with different
rendering modes and transfer functions for focus+context
volume rendering. Empirical results show that the approach
has very low impact on performance.",
pages = "529--536",
month = nov,
booktitle = "Workshop on Vision, Modeling and Visualization",
editor = "T. Ertl, B. Girod, G. Greiner, H. Niemann, H.-P. Seidel, E.
Steinbach, R. Westermann",
isbn = "3898380483",
publisher = "infix",
keywords = "focus+context techniques, clipping, hybrid volume rendering",
URL = "http://www.cg.tuwien.ac.at/research/publications/2003/Bruckner-2003-The/",
}
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