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@inproceedings\{Jeschke-2002-TDMR,
title = "Textured Depth Meshes for Real-Time Rendering of Arbitrary
Scenes",
author = "Stefan Jeschke and Michael Wimmer",
year = "2002",
abstract = "This paper presents a new approach to generate textured
depth meshes (TDMs), an impostor-based scene representation
that can be used to accelerate the rendering of static
polygonal models. The TDMs are precalculated for a fixed
viewing region (view cell). The approach relies on a
layered rendering of the scene to produce a voxel-based
representation. Secondary, a highly complex polygon mesh is
constructed that covers all the voxels. Afterwards, this
mesh is simplified using a special error metric to ensure
that all voxels stay covered. Finally, the remaining
polygons are resampled using the voxel representation to
obtain their textures. The contribution of our approach is
manifold: first, it can handle polygonal models without any
knowledge about their structure. Second, only scene parts
that may become visible from within the view cell are
represented, thereby cutting down on impostor complexity and
storage costs. Third, an error metric guarantees that the
impostors are practically indistinguishable compared to the
original model (i.e. no rubber-sheet effects or holes appear
as in most previous approaches). Furthermore, current
graphics hardware is exploited for the construction and use
of the impostors.",
pages = "181--190",
month = jun,
organization = "Eurographics",
booktitle = "Rendering Techniques 2002 (Proceedings Eurographics Workshop
on Rendering)",
editor = "Paul Debevec and Simon Gibson",
isbn = "1-58133-534-3",
publisher = "Eurographics Association",
location = "Pisa, Italy",
keywords = "Rendering, Walkthrough, Computer Graphics, Impostors",
URL = "http://www.cg.tuwien.ac.at/research/publications/2002/Jeschke-2002-TDMR/",
}
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